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<channel>
	<title>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</title>
	<link>https://jessyescobedo.design</link>
	<description>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</description>
	<pubDate>Wed, 24 Dec 2025 23:04:35 +0000</pubDate>
	<generator>https://jessyescobedo.design</generator>
	<language>en</language>
	
		
	<item>
		<title>UI/UX Homepage</title>
				
		<link>https://jessyescobedo.design/UI-UX-Homepage</link>

		<pubDate>Thu, 28 Nov 2019 23:11:28 +0000</pubDate>

		<dc:creator>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</dc:creator>

		<guid isPermaLink="true">https://jessyescobedo.design/UI-UX-Homepage</guid>

		<description>




Jessy Escobedo (she/her) 
is a staff product designer&#38;nbsp; building&#38;nbsp;inclusive XR futures&#38;nbsp;

Currently, she’s part of&#38;nbsp;Magic Leap’s Product Strategy team working on platform AR experiences on next gen devices. &#38;nbsp;She recently completed a 2025 Residency at Gray Area in San Francisco’s Mission district. 🌁 


More ︎
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    ︎</description>
		
	</item>
		
		
	<item>
		<title>Left-side Navigation</title>
				
		<link>https://jessyescobedo.design/Left-side-Navigation</link>

		<pubDate>Sat, 09 May 2020 03:50:30 +0000</pubDate>

		<dc:creator>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</dc:creator>

		<guid isPermaLink="true">https://jessyescobedo.design/Left-side-Navigation</guid>

		<description>
	Jessy Escobedo&#38;nbsp;

Products ––

&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; Fundamentals&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; Magic Leap 2

Platform &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;

&#38;nbsp;Projects ––&#38;nbsp;&#38;nbsp;

PLANNAR&#38;nbsp;PLANNAR 2.0
MotionXR
Ai.gents of Neighborhood Change


 
Collaborations –Decolonizing AR&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; AWE Nite Mexico City

&#38;nbsp;Speculative Fiction ––

The Future of Work (Autodesk)
GLACIAAlter_Sueños







	About ︎
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</description>
		
	</item>
		
		
	<item>
		<title>Pluriversal Expressions</title>
				
		<link>https://jessyescobedo.design/Pluriversal-Expressions</link>

		<pubDate>Wed, 24 Dec 2025 23:04:35 +0000</pubDate>

		<dc:creator>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</dc:creator>

		<guid isPermaLink="true">https://jessyescobedo.design/Pluriversal-Expressions</guid>

		<description>
  
  



Pluriversal Expressions: 
Mission 2050
Overview

This project is a continuation of past work experimenting with emerging technologies to co-vision with underrepresented communities. As part of Gray Area’s Cultural Incubator, I partnered with 826 Valencia and took part in 6 workshops during its after school program. Students wrote speculative fiction set in 2050 in the Mission District, and from those stories, text was extracted to develop 3D assets using generative AI tools. Assets were placed via a 2D map, and the final output is a playthrough in Roblox of the assets and their corresponding text.

&#60;img width="1536" height="2048" width_o="1536" height_o="2048" data-src="https://freight.cargo.site/t/original/i/e544ae688abc65c5d6e7adbb88957b722f14970fb8d7b6feb033714c5f0f53dc/DAE57671-C3CE-4840-A13F-7DE848504C0B_1_102_o.jpeg" data-mid="242148363" border="0"  src="https://freight.cargo.site/w/1000/i/e544ae688abc65c5d6e7adbb88957b722f14970fb8d7b6feb033714c5f0f53dc/DAE57671-C3CE-4840-A13F-7DE848504C0B_1_102_o.jpeg" /&#62;
826 Valencia students engaging with VR and PC Roblox at exhibition at Gray Area Theater
WorkflowThis workflow came about reflecting on genAI tools available like ChatGPT and MeshyAI that could make participating in 3D worldbuilding much more inclusive for all ages. A text-first approach, as opposed to a drawing-first approach, could allow for everyone in the class who could describe something vividly to participate--with an added bonus that they liked to write!
Here’s the example I provided to the class:
 
&#60;img width="1832" height="1022" width_o="1832" height_o="1022" data-src="https://freight.cargo.site/t/original/i/2982936f689feea9489513ba96a769a4619e12d3b943da1225dcbd989ac02a42/Screenshot-2025-12-24-at-3.37.23PM.png" data-mid="242148391" border="0"  src="https://freight.cargo.site/w/1000/i/2982936f689feea9489513ba96a769a4619e12d3b943da1225dcbd989ac02a42/Screenshot-2025-12-24-at-3.37.23PM.png" /&#62;
&#60;img width="1844" height="1030" width_o="1844" height_o="1030" data-src="https://freight.cargo.site/t/original/i/99b866f5645bb4b3c247fb8ec452b2779cc4497260dddbaace777a7dca8d4b1d/Screenshot-2025-12-24-at-3.37.54PM.png" data-mid="242148393" border="0"  src="https://freight.cargo.site/w/1000/i/99b866f5645bb4b3c247fb8ec452b2779cc4497260dddbaace777a7dca8d4b1d/Screenshot-2025-12-24-at-3.37.54PM.png" /&#62;
&#60;img width="1838" height="1032" width_o="1838" height_o="1032" data-src="https://freight.cargo.site/t/original/i/bba12656f37cfb30c2070554b33da2757990b7b419fa7acc3c95ed05675feb8b/Screenshot-2025-12-24-at-3.38.13PM.png" data-mid="242148394" border="0"  src="https://freight.cargo.site/w/1000/i/bba12656f37cfb30c2070554b33da2757990b7b419fa7acc3c95ed05675feb8b/Screenshot-2025-12-24-at-3.38.13PM.png" /&#62;Engagement
Not far into the incubator timeline, I was approached by a director at 826 Valencia to collaborate on a project that would inspire middle school students to take on leadership skills, but also incorporate technologies like AI and video games. The assignment prompts - to imagine a speculative Mission in 2050 and create a&#38;nbsp; pluriverse where ‘many worlds fit’ would be the theme we’d flesh out over the coming weeks. Of 24 students, we would create 8 groups, and each student would write one scene in the group’s world.&#38;nbsp;
&#60;img width="1828" height="1016" width_o="1828" height_o="1016" data-src="https://freight.cargo.site/t/original/i/48c40ec0645b8fc14cb76675c42f53dc17001b773cc0f1149ca717d7560d5451/Screenshot-2025-12-24-at-3.26.12PM.png" data-mid="242148366" border="0"  src="https://freight.cargo.site/w/1000/i/48c40ec0645b8fc14cb76675c42f53dc17001b773cc0f1149ca717d7560d5451/Screenshot-2025-12-24-at-3.26.12PM.png" /&#62;

&#60;img width="1179" height="663" width_o="1179" height_o="663" data-src="https://freight.cargo.site/t/original/i/355d5a4e87505c71ca15514000490b8af8c5639745bb2d6c77bbcb53ff88ec68/5347596A-9237-4B89-8440-592CA7E1C9E1_1_201_a.jpeg" data-mid="242148353" border="0"  src="https://freight.cargo.site/w/1000/i/355d5a4e87505c71ca15514000490b8af8c5639745bb2d6c77bbcb53ff88ec68/5347596A-9237-4B89-8440-592CA7E1C9E1_1_201_a.jpeg" /&#62;
Intro to XR, Pluriversal Design, Worldbuilding workshop #1
&#60;img width="1536" height="2048" width_o="1536" height_o="2048" data-src="https://freight.cargo.site/t/original/i/d8664cb81f23388c189a46c55c306dd0619e6c9361e38f8f4f60b9abd8133f52/6AD1D994-633B-4E46-BBF1-5FB6E901BC9A_1_102_o.jpeg" data-mid="242148340" border="0"  src="https://freight.cargo.site/w/1000/i/d8664cb81f23388c189a46c55c306dd0619e6c9361e38f8f4f60b9abd8133f52/6AD1D994-633B-4E46-BBF1-5FB6E901BC9A_1_102_o.jpeg" /&#62;
Students providing feedback on assets I created from their stories&#60;img width="1836" height="1026" width_o="1836" height_o="1026" data-src="https://freight.cargo.site/t/original/i/580a804e057876233e6f0bcd0f30ff3356b828e57dbc2a424d4e3a54de24249a/Screenshot-2025-12-24-at-4.09.25PM.png" data-mid="242148451" border="0"  src="https://freight.cargo.site/w/1000/i/580a804e057876233e6f0bcd0f30ff3356b828e57dbc2a424d4e3a54de24249a/Screenshot-2025-12-24-at-4.09.25PM.png" /&#62;
Example of the asset making process

&#60;img width="768" height="1024" width_o="768" height_o="1024" data-src="https://freight.cargo.site/t/original/i/68bcd30ff26bf9eb4831f15e78fc7868748e9b57fac8dbf66ccbef21ab15bbd5/BDC7BD1D-48DE-4A57-A82C-A093B69DCA78_1_105_c.jpeg" data-mid="242148335" border="0"  src="https://freight.cargo.site/w/768/i/68bcd30ff26bf9eb4831f15e78fc7868748e9b57fac8dbf66ccbef21ab15bbd5/BDC7BD1D-48DE-4A57-A82C-A093B69DCA78_1_105_c.jpeg" /&#62;Placing the final assets on a top view map of the Roblox topography I was creating
&#60;img width="768" height="1024" width_o="768" height_o="1024" data-src="https://freight.cargo.site/t/original/i/13d7947466e547e2409688ddf7363bca8788c7ae7429013145490bdcae61d886/C015168E-E3C7-4394-857D-96A2599E1251_1_105_c.jpeg" data-mid="242148336" border="0"  src="https://freight.cargo.site/w/768/i/13d7947466e547e2409688ddf7363bca8788c7ae7429013145490bdcae61d886/C015168E-E3C7-4394-857D-96A2599E1251_1_105_c.jpeg" /&#62;
Final mapping


Challenges
1) Middle school is an age where future thinking is not yet a common muscle. Students jumped to dystopian futures or mere fantasy, and with tight schedules, we decided to let the integrity of the students’ stories fluorish as opposed to try to mold or force any other thinking. In retrospect, there could’ve been strategies I could’ve borrowed from the futures world to get the students thinking a certain way, but with the tight scheduling and amount of students, I decided to go with the flow.&#38;nbsp;

2) Access to and familiarity with Roblox Studio for every student was a technical hurdle. Initially chosen so eventually students could place their own asset and negotiate with others live, technical hurdles did not allow this to be the case. Instead, I created a top view map to do the final placement, which worked out fine, but defeated the purpose of engaging with topics of pluriversal thinking and leadership skills.
&#38;nbsp;
ConclusionI am overall pleased with the outcome and engagement from the students on this project. Feedback from students ranged from liking the topic to students not knowing that their writing could impact something like a video game on Roblox. Some students found the writing to be hard but interesting. Some students came to the final exhibition and enjoyed the final work!

If I were to do this all over again, I would work with older students, perhaps in undergraduate level, as the futures topic and simultaneaous technical skills in 3D asset generation. While this time the focus was on validating the workflow, I would like to spend more time on the outcome content more, and generate useful and interesting pluriversal expressions that say more about a particular group’s wishes and fears in one immersive map view.&#38;nbsp;
</description>
		
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	<item>
		<title>Fundamentals</title>
				
		<link>https://jessyescobedo.design/Fundamentals</link>

		<pubDate>Sat, 13 Jul 2024 02:57:26 +0000</pubDate>

		<dc:creator>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</dc:creator>

		<guid isPermaLink="true">https://jessyescobedo.design/Fundamentals</guid>

		<description>
  
  



Fundamentals

Company: Magic Leap
Role: UX Lead, Creative Lead, Producer/Project Manager
Type: Unity System App
Tools: Storyboarding, Figma, Bezi, Soundly
2023-2024

&#60;img width="916" height="516" width_o="916" height_o="516" data-src="https://freight.cargo.site/t/original/i/8ad651828fabfe922be83838c798d14950e95409a268088b37da6a980d6a2a16/fullwidthfundamentals.gif" data-mid="215301181" border="0"  src="https://freight.cargo.site/w/916/i/8ad651828fabfe922be83838c798d14950e95409a268088b37da6a980d6a2a16/fullwidthfundamentals.gif" /&#62;


Overview
The Fundamentals app is an onboarding application for new users to Magic Leap 2 that teaches how to interact and navigate in augmented reality. In the Introduction to AR module, users learn to walk around and interact with content outside their field of view, understand the device’s optic see-through immersion, and showcase other features like spatial audio, hand tracking, and world understanding (meshing). The Hand and Controller modules teach users relevant interactions to navigate the OS and manipulate content through a series of interactive tasks.&#38;nbsp; &#38;nbsp;
Design&#38;nbsp;

&#60;img width="1884" height="916" width_o="1884" height_o="916" data-src="https://freight.cargo.site/t/original/i/2acf77288979cd434d27035ba1751f1a74a1716a7bbb1b1c2fea7e0f38a2e548/Screenshot-2024-07-14-at-8.21.50PM.png" data-mid="214636675" border="0"  src="https://freight.cargo.site/w/1000/i/2acf77288979cd434d27035ba1751f1a74a1716a7bbb1b1c2fea7e0f38a2e548/Screenshot-2024-07-14-at-8.21.50PM.png" /&#62;Story Arc for Introduction to AR module 

Our main goal with this app was to guide brand new users (and customers) through an experiential transformation - from feeling intimidated about our headset and its interaction paradigms, to being confident navigating our OS and excited about XR.
 &#60;img width="2048" height="1152" width_o="2048" height_o="1152" data-src="https://freight.cargo.site/t/original/i/6afd0161d32d4e5c5df43adba4e762585ef247bfcc74094fd6a2616511620def/Capture-2024-07-14-201347.png" data-mid="214636642" border="0"  src="https://freight.cargo.site/w/1000/i/6afd0161d32d4e5c5df43adba4e762585ef247bfcc74094fd6a2616511620def/Capture-2024-07-14-201347.png" /&#62;
Concept for Introduction to AR module&#38;nbsp;
&#60;img width="624" height="350" width_o="624" height_o="350" data-src="https://freight.cargo.site/t/original/i/188c35d59a20aff5de778c0d604a40953586137607832ed4f5950f1991468ab5/moduleintx.gif" data-mid="215301175" border="0" data-scale="100" src="https://freight.cargo.site/w/624/i/188c35d59a20aff5de778c0d604a40953586137607832ed4f5950f1991468ab5/moduleintx.gif" /&#62;Snapshots of the Controller Interactions module
I led initial product strategy on the application’s role in our learning system and onboarding flows, initially working with an outside agency on the overall creative concept and later working on production and testing with our in-house team. Working with a team of engineers, audio and technical designers, I led the team on numerous design concept explorations, 3 user studies, and final implementation and integration on the platform.


I’m very proud of this project and what we accomplished as a team, as it was one of the first applications where we tried new MRTK3-based design system components, visuals, audio storytelling, and pushed the medium to be more spatially interactive than the rest of our OS.&#38;nbsp;

&#60;img width="1842" height="1060" width_o="1842" height_o="1060" data-src="https://freight.cargo.site/t/original/i/1e8bb0787f9ab7f31b0c321286f4a93d809c1b86754d98beed7d6dfe12c6b421/Screenshot-2024-07-14-at-8.22.53PM.png" data-mid="214636676" border="0"  src="https://freight.cargo.site/w/1000/i/1e8bb0787f9ab7f31b0c321286f4a93d809c1b86754d98beed7d6dfe12c6b421/Screenshot-2024-07-14-at-8.22.53PM.png" /&#62;
Elements of Introduction to AR module

&#60;img width="1358" height="878" width_o="1358" height_o="878" data-src="https://freight.cargo.site/t/original/i/412cbbcebfbb18e3d716a403c7c45f1bd30b6908212ac9045c17837f64c1f3cb/Screenshot-2024-07-14-at-8.17.18PM.png" data-mid="214636668" border="0"  src="https://freight.cargo.site/w/1000/i/412cbbcebfbb18e3d716a403c7c45f1bd30b6908212ac9045c17837f64c1f3cb/Screenshot-2024-07-14-at-8.17.18PM.png" /&#62;
Snapshots of the Hand Interactions module
&#60;img width="1444" height="938" width_o="1444" height_o="938" data-src="https://freight.cargo.site/t/original/i/b930b961c24e7adf22d3c7707b180d4b16f612a587cf8faa86beb93c54949e4e/Screenshot-2024-07-14-at-8.17.23PM.png" data-mid="214636670" border="0"  src="https://freight.cargo.site/w/1000/i/b930b961c24e7adf22d3c7707b180d4b16f612a587cf8faa86beb93c54949e4e/Screenshot-2024-07-14-at-8.17.23PM.png" /&#62;Snapshots of the Controller Interactions module



Demoing and Speaking for AWE 2024
Strategically, this application has served as both as a way to quickly onboard potential customers, but also as a demo to showcase some of Magic Leap 2’s capabilities. Fundamentals was one of the booth demos at AWE 2024.

&#60;img width="948" height="1690" width_o="948" height_o="1690" data-src="https://freight.cargo.site/t/original/i/467602fcc27e11fe74c02aca3312f990fe62c5308f4f066955e3b046e3b08d04/Screenshot-2024-07-14-at-8.10.01PM.png" data-mid="214636596" border="0"  src="https://freight.cargo.site/w/948/i/467602fcc27e11fe74c02aca3312f990fe62c5308f4f066955e3b046e3b08d04/Screenshot-2024-07-14-at-8.10.01PM.png" /&#62; Demo of Fundamentals atMagic Leap booth, AWE (US) 2024

It was also the basis for a talk I co-presented with Design Researcher Rocio Sergio titled “Building for Beginners: UX Fundamentals for Any XR App.” This talk summarizes key learnings we want to share with the broader XR community about how to design inclusive experiences and the mistakes / learnings we made along the way.



</description>
		
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	<item>
		<title>Magic Leap 2 Platform</title>
				
		<link>https://jessyescobedo.design/Magic-Leap-2-Platform</link>

		<pubDate>Mon, 15 Jul 2024 03:31:05 +0000</pubDate>

		<dc:creator>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</dc:creator>

		<guid isPermaLink="true">https://jessyescobedo.design/Magic-Leap-2-Platform</guid>

		<description>



Magic Leap 2 Platform
Company: Magic Leap
Role: Sr Product Designer
Type: Unity, Android, Godot engines
Tools: Figma, Bezi, After Effects, Google Suite
2021-Present

Overview
During my 3+ years at Magic Leap, I have been a part of 12+ release cycles shipping critical platform features for the Magic Leap 2. Designing for a one-of-its-kind AR headset and hardware running multiple engines has brought really interesting UX challenges.

Key Features and Takeaways


 
&#60;img width="1870" height="1060" width_o="1870" height_o="1060" data-src="https://freight.cargo.site/t/original/i/4931e448d5a13e6be4cf500c048edd7b7d3f04d7f50bc63755f3264b4acdafb7/Screenshot-2024-07-14-at-8.43.00PM.png" data-mid="214636702" border="0"  src="https://freight.cargo.site/w/1000/i/4931e448d5a13e6be4cf500c048edd7b7d3f04d7f50bc63755f3264b4acdafb7/Screenshot-2024-07-14-at-8.43.00PM.png" /&#62;
Controller mapping diagram

Controller (2021-2022)UX: System Button Mapping, Shortcuts, Hardware Interactions, Haptics

One of my first takeaways working on a hardware product was learning about the impacts of locked hardware designs on a platform UX experience. I was in charge of system button mapping and haptics for the controller, for which the system interactions were optimized for. 
On the controller, there is limited button real estate, and limited positions for them. One memorable issue we had was that most users had trouble performing a combination button shortcut (Home button and Bumper button) to take a video or photo. Because the placement of the Home button was in an un-intuitive and ergonomically uncomfortable, but electronically dependent spot, and we were constantly running into debates about what the spare button above it would do and whether we could use it instead; it was more comfortable to reach. However, here I learned one important thing: the platform functions are not the most important user experience to an end user. Platforms are in service to the applications that run on it. After much debate, it was decided that the button would be left largely unused by the platform and be available mainly to developers to map however they choose.&#38;nbsp;

&#60;img width="1480" height="1600" width_o="1480" height_o="1600" data-src="https://freight.cargo.site/t/original/i/bed1628679e90f60b88f249e763d0065f20999f15ac2fe0faf3606a37373bb1a/Image-Adjustment_Preview.png" data-mid="214636733" border="0"  src="https://freight.cargo.site/w/1000/i/bed1628679e90f60b88f249e763d0065f20999f15ac2fe0faf3606a37373bb1a/Image-Adjustment_Preview.png" /&#62;
Screenshot of what System Capture looks like overlaid over the Home menu

System Capture (2021-2022)
UX: End-to-end design and integration and improvements over 5 releases

Designing a camera application where the viewfinder is what you see through the headset, makes you think about real hardware challenges like limits of the field of view of the headset, as well as its follow behavior and overlay position over other content and the real world. Although there were plenty of shortcuts (voice commands, controller keys) our main challenge was designing an interface for a controller ray, our customers’ main input. We went through so many iterations trying to figure out where to position buttons and settings menus in a way that wasn’t annoying during a capture or resulted in false positives. Another challenge was balancing the needs of power users and novice users to AR. A frequent decision I always had to defend was why I had a 3 second countdown when one selected the camera button; folks used to the camera had become power users and found it annoying. However, as lead on this project I had to consider people new to the concept of capturing video with your head--when I tested the app on non-technical folks, they needed time to adjust to their content and surroundings, and the timer was helpful. With system applications, it’s important to have a default that will work for everyone, and give the option to power users to make modifications.&#38;nbsp; 

&#60;img width="940" height="774" width_o="940" height_o="774" data-src="https://freight.cargo.site/t/original/i/69be18cb4df641509f697cb144ff5a902382a7653143efd214c29b042557b5ea/fit-calibration-intro.png" data-mid="214637199" border="0"  src="https://freight.cargo.site/w/940/i/69be18cb4df641509f697cb144ff5a902382a7653143efd214c29b042557b5ea/fit-calibration-intro.png" /&#62;
Custom Fit introduction


Custom Fit (2022-2023)
UX: End-to-end design and integration, redesign efforts and testing

The Custom Fit Unity application helps users wear the device correctly using proper nose and forehead pads. Once you’re in a good fit, you can also calibrate the headset to your eyes and improve other features like hand tracking and IrisID. 

The calibration applications I’ve worked on have been the most challenging, because at their essence, they are trying to smoothen hardware friction with software. For example, to wear our headset properly, it needs to be worn at a tilt and with nose and forehead pieces adjusted to your face shape. This is not intuitive–most people want to wear the headset like glasses and call it a day. So designing an app that instructed the user to perform physical actions - like adjusting their and taking out fit pieces as part of an application flow - was full of friction. It didn’t matter how good the instructions were, or how accurate the animations were, or how we solved the take-off-put-back-on flow. Peoples’ perception of what is a good fit is on something they’ve never worn before is personal and subjective, and most people will just ignore it. 

When we saw that users were mindlessly skipping through the application and their fit wasn’t improving, the product team, eye tracking team, user research and product design took a step back and considered other approaches and had a cycle of fast prototypes and quick dogfooding studies. After our roadmap pivoted and we had taken some time to learn more about our use cases, we eventually decided to change our success metrics, and made the entire process more interactive and shorter, completely changing how we did the fit process for most users.&#38;nbsp;All in all, for this project, I realized there’s a limit to what UX can fix, no matter how engaging it is. Sometimes we have to totally start from scratch and make sure you’re trying to fix the right problem and giving the right success metrics! 
While I can’t publicly share these new approaches, I can share that one of the prototypes involved me explaining how to wear the device in a video. This kicked off a completely new effort to create a series of product marketing videos that explain how to wear the Magic Leap 2:&#38;nbsp;

(It’s a no-brainer at most companies who have the budget already in place, but for a resource-constrained product, it was a big win when I successfully got buy in through some quick prototyping and light testing.)&#38;nbsp;
 
&#60;img width="1920" height="1621" width_o="1920" height_o="1621" data-src="https://freight.cargo.site/t/original/i/3cc0abce93aebb1707555239d04812ddb21b07b51f56bc12049c4b6df1138120/diagram1.d10a6e4.1920.png" data-mid="214637377" border="0"  src="https://freight.cargo.site/w/1000/i/3cc0abce93aebb1707555239d04812ddb21b07b51f56bc12049c4b6df1138120/diagram1.d10a6e4.1920.png" /&#62;
Diagram of segmented dimming panel

Segmented Dimming (2021-2022)
UX: End-to-end feature, research, system settings

Segmented Dimming may be the most differentiating patented display technology in the AR headset market. It consists of two display panels that allowed users to dim the whole display (like sunglasses), dim only some content (we called it segmented dimming) and it also functioned with respect to an auto-brightness display feature. This was totally novel technology in the market and calculations that we were still trying to understand. Specifically, how it improved content display vividness, legibility, and how environments and 2D-3D content worked together with it. 
After some studies and collaboration with our SDK team, I helped release the&#38;nbsp;Segmented Dimmer Design Guidelines to help developers incorporate these different types of dimming into their apps. Designating blended dimming mode system presets based on user research is as far as we got on the platform side; its real use cases would be expanded on by developers in their applications. When there’s a new/novel application that comes out in the world, designers don’t need to know all the answers. It’s best to let creators play with it and discover its best use cases and give feedback on what to improve


&#60;img src="https://www.magicleap.care/hc/article_attachments/15684815020813"&#62;
Bootup LED pattern on the Compute Pack

LEDs (2022)
UX: Redesign of&#38;nbsp;Compute Pack, Controller, and Headset LED patterns&#38;nbsp;
After our first release, customers complained that our LED system was confusing and non-intuitive. I worked on a redesign with our hardware and inputs team, plus a motion designer to simplify the patterns and provide easy to remember functions. It was a long tetris game of negotiations on brand palette, thermal and power requirements, 60601 compliance, and hardware limitations too technically complicated to explain here. Tip: Definitely work out your UX before you lock the hardware design! 

&#60;img width="1440" height="1760" width_o="1440" height_o="1760" data-src="https://freight.cargo.site/t/original/i/405ec2bd7d1c769f28fcdba74630e4df7067aed0aadb45109e592c3f0f23fcd6/Capture-2024-07-14-213248.png" data-mid="214637551" border="0"  src="https://freight.cargo.site/w/1000/i/405ec2bd7d1c769f28fcdba74630e4df7067aed0aadb45109e592c3f0f23fcd6/Capture-2024-07-14-213248.png" /&#62;
Main menu of the Fundamentals app

Learning System + Fundamentals (2023)
UX: Design of learning system strategy and related applications

As the platform matured, we began to think about large scale deployments and multiple end-users using this headset in enterprise training scenarios. My focus in the last year has since been on first time experiences and onboarding/setup, making the general usability of the ML2 platform inclusive and accessible for as many people as possible.&#38;nbsp; I’ve been spearheading a learning design system that consists of patterns like tooltips, contextual 3D nudges, tutorials, and an immersive learning app called Fundamentals to deliver the best AR onboarding experience possible. With hand tracking becoming a new default input on our platform and system applications maturing, all of these learning efforts have been critical to smoothening the transitions for our customers who are still new to this paradigm, but they’ve also been a hit in our demo scenarios! Investment in learning experiences always increases adoption of your product in unintended points`.
 

&#60;img width="2080" height="1492" width_o="2080" height_o="1492" data-src="https://freight.cargo.site/t/original/i/e91ca4736686f4a2c31d18018a919e163ec6d0ebd56451c7d0829d83b17bba4c/Screenshot-2024-07-14-at-9.35.38PM.png" data-mid="214637557" border="0"  src="https://freight.cargo.site/w/1000/i/e91ca4736686f4a2c31d18018a919e163ec6d0ebd56451c7d0829d83b17bba4c/Screenshot-2024-07-14-at-9.35.38PM.png" /&#62;
Screenshot of 2024 VPAT

Accessibility (2021-current)
UX: Co-leadng the strategy and representing the platform design team with third parties
Lastly, since joining Magic Leap, I’ve been leading accessibility efforts from the design side. For anyone unfamiliar with trying to kickstart accessibility at small companies, accessibility is usually not prioritized or given much internal resources. In a tough AR market, Magic Leap has been maturing slowly, and accessibility is a mission value, though not its first priority. However, as Magic Leap 2 expands to government sectors and more, a VPAT becomes more important. Recently, I worked with product, compliance, and a third party vendor to perform an accessibility audit of the platform and generate a VPAT. From this engagement, I’ve been strategically co-presenting and educating different groups across the company on accessibility best practices the feedback for where we need to improve our efforts and working with our product team on how to integrate features in the roadmap. There’s a world of unchartered territory for augmented reality headsets and inclusive design practices!



Conclusion

Each of these features and efforts have grown my skills to:

Consider the end-to-end journeys for multiple customer personasDesign holistic interactions between multiple system settings, apps, and enginesconsider new inputs like headpose, eye and hand trackingClarify what it means to design for AR enterprise use casesUse effective communication and project management skills to work with product managers, engineers, QA, and hardware teamsRefine my storytelling to influence and get buy-in on new approachesFit an entire design, prototype, and user study process in agile timelinesMotivate teams to act quickly and in favor of user experience

Startups, limited resources, and emergent technologies have their challenges in a constantly changing industry, and I’ve learned A TON. I’ve been part of a small team learning new tools and possibilities for this medium, and I’m grateful to be contributing to the knowledge base alongside a team of other designers, user researchers, prototypers, and audio team in this journey. 
</description>
		
	</item>
		
		
	<item>
		<title>PLANNAR</title>
				
		<link>https://jessyescobedo.design/PLANNAR</link>

		<pubDate>Tue, 10 Mar 2020 04:44:38 +0000</pubDate>

		<dc:creator>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</dc:creator>

		<guid isPermaLink="true">https://jessyescobedo.design/PLANNAR</guid>

		<description>




PLANNAR: Co-Visioning with AR

	SummaryPLANNAR is a mobile AR approach to cultivating a generative urbanism, mobilizing long-term residents of Chinatown, Los Angeles to participate in the visioning of their neighborhood through the placement and “hearting” of literal and symbolic virtual objects around the neighborhood.
	Role
Conceptual Design, Research, UI/UX, Visual Design, Coded Prototyping, 3D Assets, Motion Design, Video Editing, Community Outreach
	Tools
Unity 3D, Rhino 3D, After Effects, Photoshop, Illustrator, Sketch
OutcomesPLANNAR was a 6-month long thesis project I completed at ArtCenter College of Design October 2018-April 2019. In addition to deploying and working locally within my neighborhood in Chinatown, I have been fortunate enough to share PLANNAR at:Primer Conference 2019 at Parsons School of Design (Emerging Designer Exhibition)Glendale Tech Week (Pop-up Exhibit)Gensler-LA Office (to an internal AR team)Refactor Camp 2019 (Lightning Speaker)Association of Professional Futurists FutureFest Conference 2019 (Speaker)UCLA’s Masters Urban Planning Visual Communication class (Guest Lecturer)
&#60;img width="3824" height="2152" width_o="3824" height_o="2152" data-src="https://freight.cargo.site/t/original/i/5d7f742c2be4cade495857dd4019ea3a0c2ccb9035dc41408394dfa1c5a0dfc0/Screen-Shot-2019-03-04-at-8.31.40-PM.png" data-mid="63149405" border="0"  src="https://freight.cargo.site/w/1000/i/5d7f742c2be4cade495857dd4019ea3a0c2ccb9035dc41408394dfa1c5a0dfc0/Screen-Shot-2019-03-04-at-8.31.40-PM.png" /&#62;

Background
This project arises from my discontent with community engagement strategies typically used in master planning, where conventional visioning methods entail brief workshops with only a few residents and use their participation as a proxy for consensus. To counter this issue of misrepresentation, PLANNAR facilitates the scalable generation of many site-and time-specific ‘visions for the future,’ asserting a bottom-up model of urban planning. Rather than asking residents to show up at a workshop, PLANNAR meets residents where they are--walking around the neighborhood and using social media. In doing so, I propose that virtual space is new territory for meaningful public participation. 

Research + Signals&#38;nbsp;
In forming this product, there were a few forces occuring in 2018-2019 that formed the basis of my assumptions and interest in pursuing this project:
Paying attention to the rapid increase in development projects in my neighborhood (Chinatown)Following and getting involved with the work of grassroots organizations like LA Tenants Union, NOlympics, CCED, and Defend Boyle Heights, and Chinatown Sustainability Dialogue in Los Angeles, who were all critiquing the city’s response to rising gentrification&#38;nbsp; and evictions
Market projections for mass adoption of Augmented Reality in the US pointing to a higher adoption rate of mobile AR (as opposed to HMDs or VR)
General public sentiment of frustration and unsatisfaction with the current community engagement process for neighborhood development
Lack of engagement tools in the AR space specifically designed for this use case


Design Inquiry


&#60;img width="2220" height="1232" width_o="2220" height_o="1232" data-src="https://freight.cargo.site/t/original/i/b47518fcca04dc85b226ff236d330a3a2a6bf10afe2480d39bd0e28e83d2544c/Screen-Shot-2019-05-22-at-11.53.04-AM.png" data-mid="63149439" border="0"  src="https://freight.cargo.site/w/1000/i/b47518fcca04dc85b226ff236d330a3a2a6bf10afe2480d39bd0e28e83d2544c/Screen-Shot-2019-05-22-at-11.53.04-AM.png" /&#62;



Problem Statement
How might mobile AR serve as a new tool for engaging residents in the urban development process?

&#60;img width="6000" height="4000" width_o="6000" height_o="4000" data-src="https://freight.cargo.site/t/original/i/aaf7658abf33a4150a81567cb8a337eb3052ef662b67b41cb52fd41079571d96/DSC_8217.JPG" data-mid="69444729" border="0"  src="https://freight.cargo.site/w/1000/i/aaf7658abf33a4150a81567cb8a337eb3052ef662b67b41cb52fd41079571d96/DSC_8217.JPG" /&#62;Marking the dimensions and space for AR objects to exist in the urban realm

 
From there, more questions arose:

What are the affordances of AR?What are the implications of using this technology in a civic context?For whom is this product ultimately for?What are the constraints and limitations of this technology in communicating desires or cultural expression?&#38;nbsp;How would this new co-visioning system work and change the existing process?&#38;nbsp;Is AR an accessible medium for people who are not as digitally connected? What are some low-tech alternatives?&#38;nbsp;

Content + UI DesignMy goal was to create a very simple interface that even the least tech-literate resident could use: draggable icons that would place a 3D object in place. Having limited C# coding skills in Unity but needing a coded prototype I could begin testing for AR functionalities, I used Sawant Kenth’s ARFoundation Template Photo App made in Unity 3D to get started.

&#60;img width="1536" height="2048" width_o="1536" height_o="2048" data-src="https://freight.cargo.site/t/original/i/1dc25c92c60d2d9bdc57f4f7bb3a424266cd2e99a5bbc8c890723c8d4a894470/My-img-3.PNG" data-mid="69543571" border="0" data-scale="63" src="https://freight.cargo.site/w/1000/i/1dc25c92c60d2d9bdc57f4f7bb3a424266cd2e99a5bbc8c890723c8d4a894470/My-img-3.PNG" /&#62;

Captured Neighborhood Artifacts:
Using mobile photogrammetry apps, I went around the neighborhood capturing 3D scans of famous cultural objects, such as the Bruce Lee statue, Foo Dogs in front of most buildings, rocks that are part of many plazas in Chinatown. As interesting as this technology was, I did not continue down this route because of the labor required to create these photogrammetry captures. Having to have full 360 degree access in abundant light would seem inaccessible for most urban elements. &#38;nbsp;


&#60;img width="1282" height="720" width_o="1282" height_o="720" data-src="https://freight.cargo.site/t/original/i/0ab6e864404e89857c6422a8f8a3db5d8df60e50e176ec040e8cdb35062343e1/Screen-Shot-2019-01-28-at-1.39.06-PM.png" data-mid="69442065" border="0"  src="https://freight.cargo.site/w/1000/i/0ab6e864404e89857c6422a8f8a3db5d8df60e50e176ec040e8cdb35062343e1/Screen-Shot-2019-01-28-at-1.39.06-PM.png" /&#62;

Trees:During one of my interviews with residents, I learned that Chinatown has the worst air pollution in all of LA County. This gave me the idea to focus my next deployment on trees, as at this stage, I was mainly interested in understanding the physical implications and UX of placing simple objects. Additionally, the focus on trees would be a strategic move for an initial prototype because it:Was a universal element of our built environmentHad differing cultural significance to a variety of ethnic groupsHad differing utilitarian significance to a variety of residents (i.e. some would want a tree for shade if on their walking commute, some for beauty, some for literal picking of its fruits)Would be a realistic use case that would happen given that Chinatown has the worst air pollution and is an area with not that many trees (Mayor Garcetti had recently appointed a Chief Urban Forestry Officer)


Other than placing a tree in a desired area, how else might an AR interface afford residents new ways to express their preferences?
Early Experiments: 
I built a quick prototype that had different kinds of trees one could place.
Based on an anecdote from a resident, the following storyboard inspired some product features: 
&#60;img width="1800" height="1200" width_o="1800" height_o="1200" data-src="https://freight.cargo.site/t/original/i/cd50ad1dffd6a768bf3288ddf697b23b49778207082bbb4095234b63a20f5496/Untitled_Artwork-3.png" data-mid="69550438" border="0"  src="https://freight.cargo.site/w/1000/i/cd50ad1dffd6a768bf3288ddf697b23b49778207082bbb4095234b63a20f5496/Untitled_Artwork-3.png" /&#62;
From this scenario, I thought about some more questions:
Where would she need to be do use this app? Would need to be walking in a safe area to place a virtual tree&#38;nbsp;(i.e. a sidewalk, a park) When/how frequently would she use this app?The use of the app in this case is triggered by a response to the weather, or a civically-minded attitude&#38;nbsp;
How is she using the app?She’s taking a moment during her walking commute to quickly create a sketch and ‘share’ it Why is she using the app?She doesn’t know of other ways to ‘report’ a desire so she is using this platform to get others to rally behind it so it comes true. Motivated to make the neighborhood be designed according to her preferences.


If a lot of the experiences for residents placing objects centered around their human-scale walking journeys, there had to be more ways to break out of that 1:1 placing scale and make larger impact.

Controlling # of Trees, telling stories with trees: UI
Before moving into Unity to figure out how to make it work, I made some narrative prototypes in After Effects, imaginging how a resident could start to view their urban surroundings differently, and how the constraints of what could be placed would show. A slider with a minimum of ‘0 trees’ to a maximum value set by an urban planner would inform potential scenarios for tree placement. Here, the app would collect #of trees, and the resident would be able to see its impact visually from different viewpoints.

&#60;img width="800" height="321" width_o="800" height_o="321" data-src="https://freight.cargo.site/t/original/i/797e8bdf03be7502a491227b3e17dbeef69340b3ca66aa02833bfe74048610cc/control_tree_1.gif" data-mid="69444016" border="0"  src="https://freight.cargo.site/w/800/i/797e8bdf03be7502a491227b3e17dbeef69340b3ca66aa02833bfe74048610cc/control_tree_1.gif" /&#62;


After Effects Prototype 1: Slider for increasing tree density at LA Historic Park from multiple view points
Other ideas centered more around the functionalities of adding&#38;nbsp;



	&#60;img width="500" height="664" width_o="500" height_o="664" data-src="https://freight.cargo.site/t/original/i/334a42bc9a5016d5433be9bf834ce13337f14590bfaaeac29f8354d3aaca116a/ezgif.com-optimize.gif" data-mid="69516126" border="0" data-scale="95" src="https://freight.cargo.site/w/500/i/334a42bc9a5016d5433be9bf834ce13337f14590bfaaeac29f8354d3aaca116a/ezgif.com-optimize.gif" /&#62;Growth Slider: So residents can preview what the tree will look like as it grows (and give idea about how much shade it could provide)

	&#60;img width="1460" height="1940" width_o="1460" height_o="1940" data-src="https://freight.cargo.site/t/original/i/5d5b416923e8a6e07544d1523eb5629cd41f9a249e9bdd132673aa6b41005dbe/Comp-1_00001.png" data-mid="69541352" border="0" data-scale="95" src="https://freight.cargo.site/w/1000/i/5d5b416923e8a6e07544d1523eb5629cd41f9a249e9bdd132673aa6b41005dbe/Comp-1_00001.png" /&#62;

Linear Distribution Slider: 
So residents can fill a border or linear path on a sidewalk quickly without having to walk to much and place each tree individually&#38;nbsp;
	&#60;img width="1460" height="1940" width_o="1460" height_o="1940" data-src="https://freight.cargo.site/t/original/i/81a83bd74879bd88d2322e72ad8ffca6968e4135430fffdb5e20728558cff969/Comp-1_00000.png" data-mid="69541623" border="0" data-scale="95" src="https://freight.cargo.site/w/1000/i/81a83bd74879bd88d2322e72ad8ffca6968e4135430fffdb5e20728558cff969/Comp-1_00000.png" /&#62;Exponential Distribution Slider: So residents can create density quickly &#38;amp; express larger areas



Resident-Generated Tree-scapes:

&#60;img width="2048" height="1536" width_o="2048" height_o="1536" data-src="https://freight.cargo.site/t/original/i/d9a9bd4f24bfd1cde6dae197942e88760cf552fd4103972e7c47ff6ede08a120/My-img-34.PNG" data-mid="69543955" border="0"  src="https://freight.cargo.site/w/1000/i/d9a9bd4f24bfd1cde6dae197942e88760cf552fd4103972e7c47ff6ede08a120/My-img-34.PNG" /&#62;
&#60;img width="1536" height="2048" width_o="1536" height_o="2048" data-src="https://freight.cargo.site/t/original/i/d77b32eef337a4f06083045165a1d3d2278f3c7d2ef35b6a000978573f89fc6f/My-img-20.PNG" data-mid="69543964" border="0"  src="https://freight.cargo.site/w/1000/i/d77b32eef337a4f06083045165a1d3d2278f3c7d2ef35b6a000978573f89fc6f/My-img-20.PNG" /&#62;
&#60;img width="1080" height="1920" width_o="1080" height_o="1920" data-src="https://freight.cargo.site/t/original/i/2074ac3857c5cdfdf0fb5af10b36b38be0937c411247187416886ebea110bf9d/My-img-45.PNG" data-mid="69543973" border="0"  src="https://freight.cargo.site/w/1000/i/2074ac3857c5cdfdf0fb5af10b36b38be0937c411247187416886ebea110bf9d/My-img-45.PNG" /&#62;
&#60;img width="1536" height="2048" width_o="1536" height_o="2048" data-src="https://freight.cargo.site/t/original/i/bc8e427bf623a4d60cbc18e9459599b98ef583775336e31c1d130caa824d816b/My-img-113.png" data-mid="69544051" border="0"  src="https://freight.cargo.site/w/1000/i/bc8e427bf623a4d60cbc18e9459599b98ef583775336e31c1d130caa824d816b/My-img-113.png" /&#62;
&#60;img width="1536" height="2048" width_o="1536" height_o="2048" data-src="https://freight.cargo.site/t/original/i/975a6eff5434bd519d821ac38dc283f807b4e1ba1f9b3072166913bc0e3f93c5/My-img-14.PNG" data-mid="69544123" border="0"  src="https://freight.cargo.site/w/1000/i/975a6eff5434bd519d821ac38dc283f807b4e1ba1f9b3072166913bc0e3f93c5/My-img-14.PNG" /&#62;
&#60;img width="1536" height="2048" width_o="1536" height_o="2048" data-src="https://freight.cargo.site/t/original/i/c3cdb07926d9cf8f94fc893dc3f87b973407f46108131c8ed3085026e4d0ddb0/My-img-17.PNG" data-mid="69544155" border="0"  src="https://freight.cargo.site/w/1000/i/c3cdb07926d9cf8f94fc893dc3f87b973407f46108131c8ed3085026e4d0ddb0/My-img-17.PNG" /&#62;
&#60;img width="1536" height="2048" width_o="1536" height_o="2048" data-src="https://freight.cargo.site/t/original/i/e006174b2532e62656c3d544ee0f98d0efa23433d6b7e5aee6ebfb7995dd81c7/My-img-19.PNG" data-mid="69544164" border="0"  src="https://freight.cargo.site/w/1000/i/e006174b2532e62656c3d544ee0f98d0efa23433d6b7e5aee6ebfb7995dd81c7/My-img-19.PNG" /&#62;
&#60;img width="1080" height="2220" width_o="1080" height_o="2220" data-src="https://freight.cargo.site/t/original/i/3703d705a0cdd2cab94ed2f4a150fc8f8a8521edc8dab2043f226924ed0e0cee/My-img-20.png" data-mid="69544169" border="0"  src="https://freight.cargo.site/w/1000/i/3703d705a0cdd2cab94ed2f4a150fc8f8a8521edc8dab2043f226924ed0e0cee/My-img-20.png" /&#62;




Shifting Focus to AR Objects


After processing some feedback both from my thesis advisors and residents, I realized that my metric of success in this whole endeavor was whether people could really use the objects to express their own desires.&#38;nbsp;

Without having AR objects that residents resonated with or wanted, the development of all the interesting user experiences that I could develop (such as building out the different preview features) would be a waste of energy, and I’d be building something that nobody wanted.&#38;nbsp;
Having already invested time and into this build, one possible workaround was to implement rules around what the significance of the objects and how they would be used during the ‘co-visioning process.’


&#60;img width="2270" height="1274" width_o="2270" height_o="1274" data-src="https://freight.cargo.site/t/original/i/740df3b75d9457306cb3f04c295ee56c6ecfbbec854788080f6e44f5eea8abc2/Screen-Shot-2019-03-05-at-11.26.35-PM.png" data-mid="63149410" border="0" data-scale="67" src="https://freight.cargo.site/w/1000/i/740df3b75d9457306cb3f04c295ee56c6ecfbbec854788080f6e44f5eea8abc2/Screen-Shot-2019-03-05-at-11.26.35-PM.png" /&#62;
Categorizing levels of complexity in translating abstract to literal concepts to AR objects

&#60;img width="3528" height="1986" width_o="3528" height_o="1986" data-src="https://freight.cargo.site/t/original/i/aae1a7badf45295cd5ee9ee9f772b69ae8c1b67b78c2c3a52d85e887e108904e/Screen-Shot-2019-03-01-at-12.40.07-AM.png" data-mid="63149408" border="0"  src="https://freight.cargo.site/w/1000/i/aae1a7badf45295cd5ee9ee9f772b69ae8c1b67b78c2c3a52d85e887e108904e/Screen-Shot-2019-03-01-at-12.40.07-AM.png" /&#62;

Literal, Evocative, Hybrid, and Emoji ObjectsOne of the affordances of AR is that due to its highly versatile visual nature, objects could range from realism, to urban graphic design (like signs we already see today), symbolic (or evocative objects that trigger ideas), and emoji’s that introduce a new meaning to space - blending emotions and sentiment communication.&#38;nbsp;
&#60;img width="3300" height="2550" width_o="3300" height_o="2550" data-src="https://freight.cargo.site/t/original/i/d58e2dab365b57625bf304e33faa90979940ed74069ba12ec4f41fcb0a098e69/jessyheroFINAL2.jpg" data-mid="63149419" border="0"  src="https://freight.cargo.site/w/1000/i/d58e2dab365b57625bf304e33faa90979940ed74069ba12ec4f41fcb0a098e69/jessyheroFINAL2.jpg" /&#62;
Further Design ChallengesIn comparison to other co-designing processes that use more analog tools (like post-it notes), this AR app had significant constraints on how people could contribute ideas:The AR objects that were pre-loaded into the ‘inventory chest’ of the app had to be authored by someone or a group of people The AR objects had their own aesthetics that might not be fully representative of what residents preferred, so ways to create customization would be a design challenge
Object Toolkit Prototype:
An interesting&#38;nbsp; UI challenge was thinking about how to arrange objects so residents would have a range of options when a moment of frustration, inspiration, or proactiveness came about. A resident could create a scene, capture, geolocate this scene, share it, and other residents could ‘heart’ it if they were open to this future state. This interface featured an inventory chest that would give the resident options for placing:
 ‘found’ objects that one could capture while going around their neighborhood ( i.e. Chinese lanterns in the Plaza), natural objects (such as drought-resistant LA native trees),&#38;nbsp;geometric objects that could visually represent form (i.e. benches),&#38;nbsp;and options for uploading digital content (GIFs, photos).&#38;nbsp;
&#60;img width="2454" height="1522" width_o="2454" height_o="1522" data-src="https://freight.cargo.site/t/original/i/be487552dc7c94cd5dbcc0ff5cf4301100ab56afdbfb196ef98c0950bd7c162f/Inventory.png" data-mid="69441644" border="0" data-scale="79" src="https://freight.cargo.site/w/1000/i/be487552dc7c94cd5dbcc0ff5cf4301100ab56afdbfb196ef98c0950bd7c162f/Inventory.png" /&#62;
From testing and asking residents about what they wanted, it seemed that this level of abstraction was not necessary. In fact, the final UI of this app included objects that I personally crafted or sourced from the internet, based on actual requests from residents I interviewed. After interviewing them and asking about what they wish existed or would represent their community, I would make the 3D assets, create the new build, and ask them to use it over the next three days and send me photos. 
	&#60;img width="500" height="664" width_o="500" height_o="664" data-src="https://freight.cargo.site/t/original/i/395494dd7359e121270d6e3f5c64693310e1eb99a1093b350531b17df0fe067f/ezgif.com-optimize.gif" data-mid="69540137" border="0"  src="https://freight.cargo.site/w/500/i/395494dd7359e121270d6e3f5c64693310e1eb99a1093b350531b17df0fe067f/ezgif.com-optimize.gif" /&#62;


	&#60;img width="500" height="664" width_o="500" height_o="664" data-src="https://freight.cargo.site/t/original/i/2432c5d10ebaaaa3e21e20c35689f83d495616d18c7a45a2982cdeb687788673/sophat_donut.gif" data-mid="69543184" border="0"  src="https://freight.cargo.site/w/500/i/2432c5d10ebaaaa3e21e20c35689f83d495616d18c7a45a2982cdeb687788673/sophat_donut.gif" /&#62;



User Generated Objects &#38;amp; Visions
&#60;img width="3326" height="1870" width_o="3326" height_o="1870" data-src="https://freight.cargo.site/t/original/i/a16bbdf86a230b1f0a71bdbafc41bb8092786d1e91bc474cdd4a3f4330f752d4/Screen-Shot-2019-04-21-at-9.06.07-PM.png" data-mid="63149418" border="0"  src="https://freight.cargo.site/w/1000/i/a16bbdf86a230b1f0a71bdbafc41bb8092786d1e91bc474cdd4a3f4330f752d4/Screen-Shot-2019-04-21-at-9.06.07-PM.png" /&#62;


Co-Design System

With more resources and participation, the following is a flow for how these objects would be developed over time:
&#38;nbsp;
&#60;img width="1352" height="608" width_o="1352" height_o="608" data-src="https://freight.cargo.site/t/original/i/410e7cb41383d6bef74acfa1188b5cf946cea94ae47b5164a51aa0b1000a7e45/Screen-Shot-2019-03-11-at-11.36.07-AM.png" data-mid="69438800" border="0"  src="https://freight.cargo.site/w/1000/i/410e7cb41383d6bef74acfa1188b5cf946cea94ae47b5164a51aa0b1000a7e45/Screen-Shot-2019-03-11-at-11.36.07-AM.png" /&#62;

&#60;img width="6000" height="4000" width_o="6000" height_o="4000" data-src="https://freight.cargo.site/t/original/i/11366cf5f1f10b5edab5126a14dca91b4d2854a15a09ff9193f0cf8f9f9128a9/DSC_1825.JPG" data-mid="69541738" border="0"  src="https://freight.cargo.site/w/1000/i/11366cf5f1f10b5edab5126a14dca91b4d2854a15a09ff9193f0cf8f9f9128a9/DSC_1825.JPG" /&#62;Explaining how the app works before installing it on resident’s phone
&#60;img width="2284" height="1284" width_o="2284" height_o="1284" data-src="https://freight.cargo.site/t/original/i/95f3fdd6c4002943db7a062ee1a2a9a983a79f05afc7fbff953ddf60fa8e3b2b/Screen-Shot-2019-03-05-at-11.27.10-PM.png" data-mid="63149409" border="0" data-scale="94" src="https://freight.cargo.site/w/1000/i/95f3fdd6c4002943db7a062ee1a2a9a983a79f05afc7fbff953ddf60fa8e3b2b/Screen-Shot-2019-03-05-at-11.27.10-PM.png" /&#62;

	A Chinatown resident placing a tree on Alpine St. and Bunker Hill Ave. during a Play Walk


Final Product Features


	&#60;img width="500" height="281" width_o="500" height_o="281" data-src="https://freight.cargo.site/t/original/i/6ffc01426f77f892982e83e2c0a5d742772b9a7d169063f08d37a3667eb0d05b/feature1.gif" data-mid="69545536" border="0"  src="https://freight.cargo.site/w/500/i/6ffc01426f77f892982e83e2c0a5d742772b9a7d169063f08d37a3667eb0d05b/feature1.gif" /&#62;


Live with Objects Over Time

and notice their simulated changes in context (i.e. a tree that grows or shifts with season)





&#60;img width="363" height="350" width_o="363" height_o="350" data-src="https://freight.cargo.site/t/original/i/9e1bc5807ab03451b692d32b98dbe2c2b1f7c2797ba24453746a7766d608fea2/plannar_f2.png" data-mid="69439296" border="0"  src="https://freight.cargo.site/w/363/i/9e1bc5807ab03451b692d32b98dbe2c2b1f7c2797ba24453746a7766d608fea2/plannar_f2.png" /&#62;

&#60;img width="500" height="281" width_o="500" height_o="281" data-src="https://freight.cargo.site/t/original/i/40b00c9cfe8c4191395621eb72ce4e2af37235e715f333dffed7e6be5b1677b4/feature3.gif" data-mid="69547075" border="0"  src="https://freight.cargo.site/w/500/i/40b00c9cfe8c4191395621eb72ce4e2af37235e715f333dffed7e6be5b1677b4/feature3.gif" /&#62;






Make New Connections
Form new social connections, whether creating relationships with strangers over a shared idea, concern, or simply being silly and imagining these futures with others in them
&#60;img width="361" height="331" width_o="361" height_o="331" data-src="https://freight.cargo.site/t/original/i/9cab14d033bad60d724361195bdafb477093e18d9e7b9a23b6c7020cc19eefe1/plannar_f3.png" data-mid="69439293" border="0"  src="https://freight.cargo.site/w/361/i/9cab14d033bad60d724361195bdafb477093e18d9e7b9a23b6c7020cc19eefe1/plannar_f3.png" /&#62;&#60;img width="500" height="281" width_o="500" height_o="281" data-src="https://freight.cargo.site/t/original/i/a64e479cd4877a6da46904d438769690f5bd932fade32f09756faa07991e09ea/feature5.gif" data-mid="69548413" border="0"  src="https://freight.cargo.site/w/500/i/a64e479cd4877a6da46904d438769690f5bd932fade32f09756faa07991e09ea/feature5.gif" /&#62;


	Experience the Future through Others’ Eyes
View objects from multiple points of view (not just literal vantage points, but others’ perspectives)
&#60;img width="353" height="331" width_o="353" height_o="331" data-src="https://freight.cargo.site/t/original/i/812eacf64383306be64fdc56645394560848143ae5283280f3386317450fd5a1/plannar_f1.png" data-mid="69439297" border="0"  src="https://freight.cargo.site/w/353/i/812eacf64383306be64fdc56645394560848143ae5283280f3386317450fd5a1/plannar_f1.png" /&#62;
&#60;img width="500" height="281" width_o="500" height_o="281" data-src="https://freight.cargo.site/t/original/i/0ce201eb8933bc63e587a1dd20932016014d7e5402050fd276790cc28017cdf5/feature2.gif" data-mid="69546800" border="0"  src="https://freight.cargo.site/w/500/i/0ce201eb8933bc63e587a1dd20932016014d7e5402050fd276790cc28017cdf5/feature2.gif" /&#62;







Learn Local Culture&#38;nbsp;
Learn the cultural significance of objects requested by different groups in the community&#60;img width="369" height="331" width_o="369" height_o="331" data-src="https://freight.cargo.site/t/original/i/91ca527e7becfc69a9910127a36a79972dd8fa5dd4eb129e57373db4e070119c/plannar_f4.png" data-mid="69439292" border="0"  src="https://freight.cargo.site/w/369/i/91ca527e7becfc69a9910127a36a79972dd8fa5dd4eb129e57373db4e070119c/plannar_f4.png" /&#62;&#60;img width="500" height="281" width_o="500" height_o="281" data-src="https://freight.cargo.site/t/original/i/8f30f2197fb3e63bdb943ba879d334959695bb32692953a6eea065a19af74f01/feature4.gif" data-mid="69547834" border="0"  src="https://freight.cargo.site/w/500/i/8f30f2197fb3e63bdb943ba879d334959695bb32692953a6eea065a19af74f01/feature4.gif" /&#62;


Stay Updated
Be informed of the visioning discussion by reviewing weekly recaps, going back in time to see top highlights like most placed objects, most “liked” visions, resident feedback or requests for objects
&#60;img width="353" height="331" width_o="353" height_o="331" data-src="https://freight.cargo.site/t/original/i/7b2166c7cf0147e35c0760acc4b280df170fc9803e24bfa6539b4be8d1a7a17f/plannar_f5.png" data-mid="69439291" border="0"  src="https://freight.cargo.site/w/353/i/7b2166c7cf0147e35c0760acc4b280df170fc9803e24bfa6539b4be8d1a7a17f/plannar_f5.png" /&#62;




Additional Testing &#38;amp; OutreachAfter ‘completing’ my thesis, I was still eager to do more testing with different demographics, so I set up one-hour Play Walks with elderly Chinese long-term residents and local high-schoolers at a non-profit, Chinatown Service Center.&#38;nbsp; 
My biggest worry was whether AR technology would be too inaccessible to the elderly residents. But after a short hour of walking around with them and a translator, I found that they really enjoyed the app and had a lot of fun walking around and taking photos with the strange objects. During our walk we would bump into other seniors who were walking around, and would take part in the activity and discussion. Working with the high school students confirmed that Gen Z has really high expectations for mobile AR (this is the Pokemon Go generation, after all). They had no problems using the interface, and more importantly, understood the purpose of the activity very quickly. This enthusiasm and enjoyment of the activity, in particular, gave me lots of hope in terms of involving them in the civic process more, as most had expressed that no one was asking them what they would want in their future community.&#38;nbsp;



&#38;nbsp;&#60;img width="3526" height="1986" width_o="3526" height_o="1986" data-src="https://freight.cargo.site/t/original/i/6214d4501a6f166c00f73eb84f60a95039bb4ddb1b6920b8bf1de0bd04223e86/Screen-Shot-2019-03-01-at-1.40.49-AM.png" data-mid="63149412" border="0"  src="https://freight.cargo.site/w/1000/i/6214d4501a6f166c00f73eb84f60a95039bb4ddb1b6920b8bf1de0bd04223e86/Screen-Shot-2019-03-01-at-1.40.49-AM.png" /&#62;
Geo-Fenced Hearting Privileging Long-Term Residents

Of the many ideas that AR has brought to mind, the most promising affordance that would make a signficant social impact is geo-fencing capabilities and designing new governance structures that give priority to long-term residents, or residents who have been historically oppressed. There’s a difference in the set of actions that residents, visitors and commuters can perform on the platform. While anyone can view visioning activity on a map and in the different locations in the neighborhood, only residents are allowed to “heart” or “dislike” visions, giving them power to have final say in what objects are featured in the next round of “Play Walks.” This feature prevents passive participation or astroturfing and enables ideologies and preferences of long-term residents to be integrated in the system before those of newer residents’, thereby slowing down the ways in which technology colonizes the urban environment. &#38;nbsp; 


	
&#60;img width="1616" height="1080" width_o="1616" height_o="1080" data-src="https://freight.cargo.site/t/original/i/00cc0a6c962380cfb858284d04d06a2ca76e10303f3093aae9c3740a41ed56e6/LRG_DSC00709.jpg" data-mid="63149406" border="0"  src="https://freight.cargo.site/w/1000/i/00cc0a6c962380cfb858284d04d06a2ca76e10303f3093aae9c3740a41ed56e6/LRG_DSC00709.jpg" /&#62;


Conclusion
The scope for this thesis was ambitious, and I learned throughout the process that it’s important for designers to know how to manage their time and resources. Dealing with technical issues of having a working app after every design tweak was the biggest learning curve, as was getting out of my comfort zone and recruiting resident participants that I didn’t know. If this project were to continue, I would definitely spend more time in the following areas:Have a more streamlined process for gathering input from the community on what issues, aesthetics and objects are of interest &#38;amp; have a more critical discussion about what’s being lost when cultural values are translated into ARDo more experiments with the different type of AR objects (literal, evocative, etc)Test or simulate weekly voting to understand the crowdsource dynamics of this app in building consensus (or not)Map all of the different locations, assets, and analyze to find patterns to validate whether this approach is useful to city planners, developers, or researchersThink through the platform governance structures &#38;amp; provisions&#38;nbsp;Hire a development team so I can focus my energy on design, strategy, and execution 😂️

 With greater adherence of AR as a common language among residents, coupled with greater technological progress in the AR cloud and spatial mapping, PLANNAR proposes that these objects-as-preferred-visions be used as data points to inform urban development policy recommendations, creating counter blueprints to today’s mixed use development trends and foreground the local imagination and ways of knowing. 
Key Framing Outcomes
&#60;img width="5120" height="2880" width_o="5120" height_o="2880" data-src="https://freight.cargo.site/t/original/i/51f4a263e42abe1c57283cd8de3cbdd8d6d6587fe0e8bf146c51c63967be1f1b/Screen-Shot-2019-04-21-at-9.17.29-PM.png" data-mid="63149420" border="0" data-scale="62" src="https://freight.cargo.site/w/1000/i/51f4a263e42abe1c57283cd8de3cbdd8d6d6587fe0e8bf146c51c63967be1f1b/Screen-Shot-2019-04-21-at-9.17.29-PM.png" /&#62;
	&#60;img width="5120" height="2880" width_o="5120" height_o="2880" data-src="https://freight.cargo.site/t/original/i/94c8432871161e0b769f6d7e27decee32adc060bdfdd4aa626214c1edc487062/Screen-Shot-2019-04-21-at-9.20.26-PM.png" data-mid="63149424" border="0" data-scale="62" src="https://freight.cargo.site/w/1000/i/94c8432871161e0b769f6d7e27decee32adc060bdfdd4aa626214c1edc487062/Screen-Shot-2019-04-21-at-9.20.26-PM.png" /&#62;
	&#60;img width="5120" height="2880" width_o="5120" height_o="2880" data-src="https://freight.cargo.site/t/original/i/99a1713afa384029bcd7bc06d9e6929cdefc472ab3a32bf02837ef899882ece0/Screen-Shot-2019-04-21-at-9.20.36-PM.png" data-mid="63149423" border="0" data-scale="62" src="https://freight.cargo.site/w/1000/i/99a1713afa384029bcd7bc06d9e6929cdefc472ab3a32bf02837ef899882ece0/Screen-Shot-2019-04-21-at-9.20.36-PM.png" /&#62;



Further Research Areas


New Workflows for the Future of Making + Planning
&#60;img width="5120" height="2880" width_o="5120" height_o="2880" data-src="https://freight.cargo.site/t/original/i/c289e01bf6caf692ab1a36ab23095e847130cfa7d478a23006f186ae680248c7/Screen-Shot-2019-04-21-at-9.17.43-PM.png" data-mid="63149422" border="0" data-scale="71" src="https://freight.cargo.site/w/1000/i/c289e01bf6caf692ab1a36ab23095e847130cfa7d478a23006f186ae680248c7/Screen-Shot-2019-04-21-at-9.17.43-PM.png" /&#62;

&#60;img width="3070" height="1570" width_o="3070" height_o="1570" data-src="https://freight.cargo.site/t/original/i/26e4e274492e17f2a8ee0252c2a99447ac902154d48138196d494d2c06d8dfae/Screen-Shot-2019-04-21-at-9.37.19-PM.png" data-mid="63149426" border="0" data-scale="79" src="https://freight.cargo.site/w/1000/i/26e4e274492e17f2a8ee0252c2a99447ac902154d48138196d494d2c06d8dfae/Screen-Shot-2019-04-21-at-9.37.19-PM.png" /&#62;


ArtCenter Grad Show @Pasadena Convention Center

	&#60;img width="3024" height="4032" width_o="3024" height_o="4032" data-src="https://freight.cargo.site/t/original/i/f8fa247df270c74107e881c6c826e176b6ff845000ac954faed29f33c393098b/ExhibitInstall.jpg" data-mid="69541764" border="0" data-scale="94" src="https://freight.cargo.site/w/1000/i/f8fa247df270c74107e881c6c826e176b6ff845000ac954faed29f33c393098b/ExhibitInstall.jpg" /&#62;&#38;nbsp; &#38;nbsp;&#38;nbsp;
	&#60;img width="1242" height="1552" width_o="1242" height_o="1552" data-src="https://freight.cargo.site/t/original/i/7133fb9c1415254fbe081436083446bea1d979ed5589619edb653df4b42776aa/62DE6D12-D540-4AAA-B005-86472494C245.JPG" data-mid="63149429" border="0" data-scale="100" src="https://freight.cargo.site/w/1000/i/7133fb9c1415254fbe081436083446bea1d979ed5589619edb653df4b42776aa/62DE6D12-D540-4AAA-B005-86472494C245.JPG" /&#62;

^ Magical moment 
Acknowledgements:
Thesis advisors: Sean Donahue, Elizabeth Chin, W.F. Umi Hsu, Jesse Kriss, Mimi Zeiger, Tim Durfee, Elise Co
Special thanks to: Jorge Nieto, Iciar Rivera, and Tim Mok, Stanley Moy, Sophat, and the folks at Chinatown Sustainability Dialogue Group for all your help!


</description>
		
	</item>
		
		
	<item>
		<title>Decolonizing AR</title>
				
		<link>https://jessyescobedo.design/Decolonizing-AR</link>

		<pubDate>Sun, 24 Nov 2019 18:25:36 +0000</pubDate>

		<dc:creator>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</dc:creator>

		<guid isPermaLink="true">https://jessyescobedo.design/Decolonizing-AR</guid>

		<description>


&#60;img width="2120" height="1582" width_o="2120" height_o="1582" data-src="https://freight.cargo.site/t/original/i/4ee840a96202035e2e86985bdab999c4d301974d1975c4e700c39aa197ecfd6d/Screen-Shot-2020-01-18-at-6.15.35-PM.png" data-mid="60658268" border="0"  src="https://freight.cargo.site/w/1000/i/4ee840a96202035e2e86985bdab999c4d301974d1975c4e700c39aa197ecfd6d/Screen-Shot-2020-01-18-at-6.15.35-PM.png" /&#62;
Decolonizing Augmented Reality

	Summary

“Decolonizing Augmented Reality” was a NAVEL ASSEMBLIES working group co-led by Selwa Sweidan with contributions by workshop co-lead Lilyan Kris.&#38;nbsp;This assembly was a community working group and making lab, offered through an experimental and intersectional feminist lens. Through readings and making, we explored the question “How might we decolonize augmented reality?”


	TimelineOctober 2019 - January 2020 (5 months minus holidays)
Group ParticipantsElisabeth Asher, Siheun Kim, Huntress Janos-Szabo, Maxwell Josephson, Omar Pablo, Maxwell Chen and Evan Stalker. 
Outputs

Decolonizing AR Reader
Prototyping Workshop
Decolonialathon (currently in planning mode)
Through an experimental and intersectional feminist lens, we asked:“How might we decolonize augmented reality?” 

Introduction
This assembly came about as a natural expansion in my thesis work related to ‘co-visioning’ with AR in a direction stemming from readings of Arturo Escobar’s Designs for the Pluriverse. It was also an opportunity to have new collaborators shape my thinking and give myself space to practice facilitation and workshop design.&#38;nbsp;

In the first three meetings, we reflected on a selection of readings to interrogate colonialism and decolonization strategies from the perspectives of design, anthropology, ontology and feminist geography. In the fourth meeting, we shifted towards a synthesis of our thoughts from the readings in the form of a working manifesto. 
In the subsequent meetings, we moved into critical design making and spatial intervention workshops. “Making” included writing, counter mapping, low fidelity prototyping and learning how to use software. Depending on group-led input, final outputs may include a co-authored manifesto, the creation of a decolonizing AR toolkit/guide, individual or collaborative digital prototypes and/or performing spatial interventions.

OriginsIf augmented reality (AR) is positioned as the next big platform, how do we include many voices?&#38;nbsp;
What do we want our co-authored digital universe (pluriverse) to be?

Readings



	Meeting 1: OverviewReading 1: What Does It Mean To Decolonize Design?Reading 2: What a Decolonisation of Design Involves: Two Programmes for Emancipation By Ahmed Ansari Meeting #2:&#38;nbsp; Colonialism &#38;amp; Decolonization


Reading 1: DELINKING The rhetoric of modernity, the logic of coloniality and the grammar of de-coloniality, Lucy Mayblin, Walder D. Mignolo
Reading 2:Thinking-Feeling With The Earth, Arturo Escobar

Further Reading: Tensing the Present: An Annotated Anthology of DesignTechniques to Inquire into Public Issues 
“Decolonization is not a Metaphor,” Eve Tuck, K. Wayne Yang. 
Before European Hegemony:The World System A.D. 1250-1350, Parts 1250-1350 by Janet L Abu-Lughod
...You can see the full reading list and schedule breakdown in our Decolonizing AR Reader.






Synthesis
I led a group mapping of our notes from discussion and readings to build connections, note gaps in our research, and note new questions. The outcome of this exercise was a general interest to take each post-it note and re-organize our research on another tool like Notion.&#38;nbsp;&#38;nbsp;
	&#60;img width="964px;" height="723px;" src="https://lh4.googleusercontent.com/CaPONzI2lKnMYNt7QjY3saC3ZmGbCp4Myg2lp71KzINaBd-MjFM8aHL9uj_J2MhavgeGscENPZnUik4P56vSIjaLl3DdDQY1zZW4AtXViEivkWjfOVtk6B-Zn2m6wUREYG2319lTxS0" style="width: 441.532px; height: 331.149px;"&#62;
	&#60;img width="4032" height="3024" width_o="4032" height_o="3024" data-src="https://freight.cargo.site/t/original/i/06c934bc5557c319c17cd91aee8d5397d7d00fde2ec56bf45dcfb246d11d2c9e/99BDA417-8941-448F-B730-A6099BDAC843.JPG" data-mid="55377082" border="0"  src="https://freight.cargo.site/w/1000/i/06c934bc5557c319c17cd91aee8d5397d7d00fde2ec56bf45dcfb246d11d2c9e/99BDA417-8941-448F-B730-A6099BDAC843.JPG" /&#62;

&#60;img width="948px;" height="540px;" src="https://lh6.googleusercontent.com/05a1SNIWhkCYqnllBsu5-XZFY_i0-3H5MTr0dgsqdYKHnoLOvSu9rDK7fXGfo3YHz6nAbpKcyiiNEDkIphqR0BtbgSkNQWdYqqbzwclzl_phPfdkrTUKAnniC5_UVcMFgmZ7Kz4tUek" style="width: 909.172px; height: 517.883px;"&#62;

I gave a shot at digital post-it note synthesis using Whimsical and note taking on Notion but the group drifted in participation once we moved the activity online.&#38;nbsp;


&#60;img width="2106" height="932" width_o="2106" height_o="932" data-src="https://freight.cargo.site/t/original/i/3bc1621e5f28d2d9af1b52a83f411a74a93975305923b18917792f0e76a4be37/Screen-Shot-2020-02-09-at-5.46.36-PM.png" data-mid="60658998" border="0" data-scale="83" src="https://freight.cargo.site/w/1000/i/3bc1621e5f28d2d9af1b52a83f411a74a93975305923b18917792f0e76a4be37/Screen-Shot-2020-02-09-at-5.46.36-PM.png" /&#62;
With December approaching and waning momentum, we took the most powerful concepts &#38;amp; metaphors from Escobar and Massey to move forward. While a co-written manifesto was the plan, we reverted back to these questions:
What is.. decolonization? .. a history of colonialism?.. a design pluriverse?.. a critical technological practice?What are.. tools to decolonize augmented reality?.. our personal identities, histories and values (as a tool to decolonize augmented reality)?

&#60;img width="884px;" height="663px;" src="https://lh3.googleusercontent.com/SIv0wDu-w2IqpUQLIxgdzwfCZpMi-6wZSwn_eTZ97SQaSVblXY7Wge7elqGA--6WHDSnkQamQOaKMhCY7f27gTUx30SaDiZSlQXfK0HmDRPdFkno5khClhR07sNOp2Pv9JwMah57puU" style="width: 884px; height: 663px;"&#62;

Me holding up a series of sketches of my personal cosmology mapping

Critical Making

Personal Cosmology

This activity was a first attempt to begin to recognize how space, time, personal histories, and memories are organized and how we might be able to express them orally, through notes, or sketches. I naturally tried to draw my concept of time (linear), general relations/associations to groups of people, nature, and geography through the various places I’ve lived in throughout my life. These were expressed through a series of diagrams. &#38;nbsp; Critical Walking Tour:&#38;nbsp;
“Lynching in the West 1850-1935”, a publicly available tour by Ken Gonzales-Day
&#60;img width="3264" height="2448" width_o="3264" height_o="2448" data-src="https://freight.cargo.site/t/original/i/0b171e61e2ae7834a172556ff5c2a00a0aae046d4f9ef2e9fc6a782dd8c0d26c/IMG-9757.JPG" data-mid="60660373" border="0" data-scale="42" src="https://freight.cargo.site/w/1000/i/0b171e61e2ae7834a172556ff5c2a00a0aae046d4f9ef2e9fc6a782dd8c0d26c/IMG-9757.JPG" /&#62;&#38;nbsp; &#60;img width="205px;" height="381px;" src="https://lh4.googleusercontent.com/XmK6sZl31mZVNBq6-xz74YUyVLwlg387JzvLo9118fcpZ9RgPW4eawcBPNKbRLlGNe89surhC7w7vXHXzTjFjk9_rLqCcA_BX51rhomNaEKJMIG40SUk9zp25EUVu3HmZ0SAqP81we0" style="width: 205px; height: 381px;"&#62;&#38;nbsp; &#60;img width="285px;" height="381px;" src="https://lh4.googleusercontent.com/mcprym9gqICqLN8kAW24UOBP10L7bb-4PgZM5VU7uuYU1lYtbW3pQjutMYFHc3ht83s5b2dA-1_okNMPX76_Ff4rr1WCkA4YQT7iRoPve5-zf5IaT_04cLibnBEyaJH3_tgDph2Q9wo" style="width: 285px; height: 381px;"&#62;

&#60;img width="720px;" height="540px;" src="https://lh5.googleusercontent.com/OfcexVIhWf5uLRTwdORMSzbI5zCT_C-qFAq1GEUx3Udarr12RWawRz4Anu_aOKK1UMIIfZ8tGaB0hzOpgA-jdXLexF6BaHYTAjVo-zmDcSrcDSozLO6-aF9WjVQL9CkbO-XfhYtlHSI" style="width: 720px; height: 540px;"&#62;&#60;img width="224px;" height="220px;" src="https://lh5.googleusercontent.com/5-ucBKQD4maniX8iyg7hqPggdw9TCbbMpJOjwIYTcOjCnPRO4ORWjsULfzP7aab81BsaE0XxWaSGAZ-1pobZDzeTZekVoFJwuSjZGboS8QgN9h3VDJb5nmE3ju4T8bwoCl4ugSc5AUE" style="width: 224px; height: 220px;"&#62;Prototyping with a spatial technology necessitates engaging with space as a medium.How to support ourselves in critically moving through the history and psychgeography of moments of colonization?How do we critically move through space? How do we ground our questions in location?Reconstructing the stories and exploring these histories together led us to.. 




&#60;img width="960px;" height="720px;" src="https://lh5.googleusercontent.com/EoN-YUdllervza1bOBjsEHLK68t39sNbv5VmvaXze5Xx2OGTAkbgrbdvBQ6yncPUTMJSkSbzK_oedH0PLFmvxkklWbMQJxGAMSIhcGFMvLG_-QO5iaWmY4qheZyeF6KBva6A3I-uU0E" style="width: 909.172px; height: 681.879px;"&#62;Workshop: Prototyping AR Cosmologies 

In this closing workshop, we took key takeaways from the readings (Escobar, Massey, Mignalo, Kelly) and engaged in a thinking-feeling-making exercise that tackles our basic inquiry: how we might Decolonize AR. Using our bodies, personal objects, and space at NAVEL, we will individually deconstruct, understand and prototype our own cosmology and its relationship to others’ in the pluriverse. Through sensory awareness, performance, and the capturing of our own configuration of reality, we’ll take notice of little moments of interaction, feelings or relationships — seeing how they do or don’t translate digitally. Finally, we shared and discussed what is being left out and what we wish we could include when we digitize our cosmologies into this coming mirrorworld. 
Agenda
Part 1: Deconstruct and Prototype your Personal Cosmology 
Tools: Paper and pen, your objects, and your partner as a fellow recorder and brainstormer 
20 minutes individual brainstorm / 20 minutes partner collaboration
What is your personal cosmology, origin story, or theory of the universe? What are the relationships or flows between your ancestors, land, animals, plants, other planets, personal objects, atoms, digital space, etc? 
Synthesize a moment in your cosmology. How might you represent this moment using your personal object? What are the rhythms, rituals, relationships and structures that exist in your day-to-day reality?Start by recording it using the body and thinking out loud/feeling itRecord 10 second clips from first person or ask your partner to record you Switch objects with your partner and record to see how one might use or perform a cosmology differently. 
BREAK---&#38;gt; 
15 minutes - Send Jessy your videos! Airdrop or email

Part 2: Walk-through of Cosmologies &#38;amp; Group Discussion
Tools: Torch AR / iPad to show everyone’s recordings in NAVEL space
15 minutes individual report out / 15 minute group discussion
Walk through/share individually:
How did you digitize your cosmology? What was the process?What did you bring in and leave out? What did you represent most?What are the implications of bringing your cosmology into AR?
Group discussion: 
What are the emerging power geometries coming from these performances? How can we break them down or reorganize them?What questions are we battling with that are personal to us that we are not finding in the current landscape of AR? What is inexpressible in this context?References
Cosmology: a conceptual framework that expresses a theory of the universe.
&#60;img src="https://lh3.googleusercontent.com/m8ccy45qB1gFnow9Qn0QZwkC6zM-eigkc88IGVnrh1_AREbl050sShu1IgAV47tmoXh3AfPSTY1CRcbORZLEz1kitA2R6AtMnAnnt8sP0fOl4eXMQj5kiQdkH5eiSoUAUbYADkeb" width="257" height="405" style="width: 257px; height: 405px;"&#62;&#60;img src="https://lh4.googleusercontent.com/8zzXEoc4YlOLAM1FZVlp8Ye_jq7MdmGPObQlGscAxD1Sa1QemIwGw38uCkqfc7BREgINIz1znOTPwIrVPnLA2x3ky87n4YKBjGZCYc0aAEkwsqsRVdcOCfucnrIH_J_8qpIPIwcO" width="293" height="383" style="width: 293px; height: 383px;"&#62;
Buddhist Cosmology			Mayan Cosmology

&#60;img src="https://lh6.googleusercontent.com/D-YdHfHPKZDQcgq4U2WbkvJxlKwVMTfIkLtLT1iV7NjwS0dNEBMXQcqszaFx7vXl0dKzkILzEyZDRUYPHY5FLRV17WQJjELu8InQr_Bkpk64hEDGlWP8Ldfv6ScEvqwwHfiofNtp" width="216" height="286" style="width: 216px; height: 286px;"&#62;		&#60;img src="https://lh4.googleusercontent.com/qWfgdUF0dd0XFK1AxdJoCaHLNmN26lZAlWO3uYzxrz_09WOxRUu0r4c-0k0Uv3tVrpK7jtthZU10-zCRd-kSl0xfWjvcB4w3yuS5GyhmnXxvnDG4pBszK_zCZaqzXhQHtmm-2UmN" width="278" height="289" style="width: 278px; height: 289px;"&#62;
Hindu Cosmology (Mahavishnu)		Brane Cosmology

&#60;img src="https://lh3.googleusercontent.com/rnRXYhM_D-lJCxdJmPpEdzTmyPQ26K7bFxS0g5_vxLcQpQUnjE0br59fagyCNS5krd58XYsrjj8nJn_UNXHztBp2B6oCbloIK-vZkv2YPKy16eTRlPw28DPG-CfuSC2FSvhYM8rt" width="306" height="383.24163568773236" style="width: 306px; height: 383px;"&#62;&#60;img src="https://lh4.googleusercontent.com/CuDXI8eQ_h0wVbxsK2cA2s9n9VU3NBvCsLuGRG4PkdoD1EWM-PrJDhGSHz-1UVQ12PJylIxYMojNlSmMwYYyhy6c9Phkk0KKOWO0rZeXm9JqGjX9PW0k4GDiVSxm-T5X2LcS73yE" width="306" height="229" style="width: 306px; height: 229px;"&#62;Copernican Cosmology 				Egyptian Cosmology


&#60;img src="https://lh3.googleusercontent.com/7wSXdKVEzJDfk_U3uxwpqhwVH_EL5kM4BiQCHxNLPkGrsRwi21PnW5V6vLxlym_DdpcKCU7_5yBcrCRRwu0rLDeXIdKcf81Cd6dmPJfjQPtu0UeV-lcx1W1ZT5xhEW1rGnOIE3-_" width="296" height="219" style="width: 296px; height: 219px;"&#62;&#60;img src="https://lh4.googleusercontent.com/V7vHDSgkHEQ3_c4nWw-6NDjbEe7_0rysGi5qTlwP1r5yyO0r8KJym0u9VDZ78xhrYzrPLtayixeLjy8-2UKJBNO2y9Y_jzSCyvc8jih-TG6laQtb-iiTNiyXTBiuzMfVCdUyZwvz" width="262" height="214" style="width: 262px; height: 214px;"&#62;Greek Cosmology	&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 			“The Stack” by Benjamin Bratton

&#60;img src="https://lh5.googleusercontent.com/Ge9cNEGUoFaTtekAqyNaALb3JieQ3GmH9VQtafsidGeA758JEFFkTmEUhQS-xOxhYUdFE9aqMWMbukMzJP1SAOLcdWolqkmADslcSYKn5xBFgc3giJzHk-D-C0OxFWBlEBwuumGY" width="261" height="306" style="width: 261px; height: 306px;"&#62;&#60;img src="https://lh3.googleusercontent.com/kNsiZqAMBb6rEKCjjPATGOG-WSSGfvHozm8uQ6iZHgIYjJxxHdRTh6ysWts_jK5TvF8tdoRFvbo3zaY58l-YdCDqgl0ZDO4XC0vmICvVOhW1HrhoumumzmiPwoHt4QLVLKS7Ur_P" width="334" height="189" style="width: 334px; height: 189px;"&#62;

Power geometry of time-space-compression
“For different social groups, and different individuals, are placed in very distinct ways in relation to these flows and interconnections. This point concerns not merely the issue of who moves and who doesn't, although that is an important element of it; it is also about power in relation to the flows and the movement. Different social groups have distinct relationships to this anyway differentiated mobility: some people are more in charge of it than others; some initiate flows and movement, others don't; some are more on the receiving-end of it than others; some are effectively imprisoned by it.“
–Doreen Massey, A Global Sense of Place, 1991.
Some Work&#60;img width="239px;" height="401px;" src="https://lh5.googleusercontent.com/osEoGoJlcvyJGhBrwUbgaxpkPKoVBcZtCB9ekMuj6qh3U30A-mM2wHQgsVBSpFaPCvSaMfeYncqbPizIsGj6y63LYpzLIdb-zoq1hjTBO0qOsE845festiw1Ccv6qajSq53xwqeW3Vo" style="width: 239px; height: 401px;"&#62;&#38;nbsp;&#60;img width="315px;" height="401px;" src="https://lh3.googleusercontent.com/b81J3mKGc1kigMAo34vAdez3AgSF-U3UtJCzuGwbYYKc1WqgQSl8WXu0K2cu0EAwU6pvodx9t6c89140K2j_uZRnvXW4XO2dpKQb2jeaEYAWyLJoikblsu3vBBwPDiCI_xkEtxWr2XQ" style="width: 315px; height: 401px;"&#62;Using TorchAR
&#60;img width="555px;" height="540px;" src="https://lh3.googleusercontent.com/yQ6TJJ3jSCkGTCk196b05BVu8akC7L0QRxYHRpkgXrn5fk-4snaHIhxQ8HXQNA_XnE4FdnyN6OD8lGzUJc1Grtr98kDBlmR8vCaQSHc9PUFdu1DbZ7bxkYb3Fz9op7hGjFLWFqpd3cE" style="width: 555px; height: 540px;"&#62;

Selwa &#38;amp; Siheun stage a painful memory


	&#60;img width="400" height="711" width_o="400" height_o="711" data-src="https://freight.cargo.site/t/original/i/f4fcb97eae510b6d67a04d99371f7139ca6bd6a8ed41d41c39397b1eacce74f7/ezgif.com-optimize.gif" data-mid="60666119" border="0" data-scale="100" src="https://freight.cargo.site/w/400/i/f4fcb97eae510b6d67a04d99371f7139ca6bd6a8ed41d41c39397b1eacce74f7/ezgif.com-optimize.gif" /&#62;

Maxwell talks about detachment of money
	
	&#60;img width="400" height="711" width_o="400" height_o="711" data-src="https://freight.cargo.site/t/original/i/eee5a2f1472f077fc89ecaece2bd3206f9854824b66bed2bb9e6f088720f5b02/LilyanVideo.gif" data-mid="60666272" border="0"  src="https://freight.cargo.site/w/400/i/eee5a2f1472f077fc89ecaece2bd3206f9854824b66bed2bb9e6f088720f5b02/LilyanVideo.gif" /&#62;

Lilyan &#38;amp; Huntress play with reflections
&#38;nbsp;&#38;nbsp;&#60;img width="400" height="711" width_o="400" height_o="711" data-src="https://freight.cargo.site/t/original/i/dcb736192a06fcf423ba4fb191609c8f063c3b8c3f3ff84ddbfacd1cc865853a/SiheunSelwaVideo.gif" data-mid="60671238" border="0"  src="https://freight.cargo.site/w/400/i/dcb736192a06fcf423ba4fb191609c8f063c3b8c3f3ff84ddbfacd1cc865853a/SiheunSelwaVideo.gif" /&#62;

Selwa’s painful linear narrative &#38;amp; Siheun’s visceral plantscape&#60;img width="400" height="711" width_o="400" height_o="711" data-src="https://freight.cargo.site/t/original/i/cab18a414367d6aeedee3e4297a581bffae90d49bca4697021735abb9c7d06ed/JessyVideo.gif" data-mid="60671239" border="0"  src="https://freight.cargo.site/w/400/i/cab18a414367d6aeedee3e4297a581bffae90d49bca4697021735abb9c7d06ed/JessyVideo.gif" /&#62;

I’m hiding paper under an AR video of me moving paper
&#38;nbsp;


Reflecting
Setting group dynamics important part of process towards co-creating a manifesto - interesting when became a collaborationAssumption validated: Many trade-offs when translating analog cosmology to AR. (i.e. smartphone camera can’t handle lots of reflection/light, emotions, prescriptive narrative viewed from a particular POV)
Workshop design: how can we not be prescriptive while creating evocative intervention w/ materialsAR tools’ power-geometry;&#38;nbsp;Decolonial vs. personal lens
Decolonialathon - Why?

To...Broaden contributing voices to topic of decolonization in emerging technology Share tools and knowledgeContinue material playCo-develop a manifesto Model an inclusive, cooperative techno practice&#38;nbsp; Work outdoors to “think-feel with the earth” (Escobar)Expand on power geometries (Massey)Further a spiritual technopractice i.e. “cosmologies” (Escobar)

&#60;img width="4032" height="3024" width_o="4032" height_o="3024" data-src="https://freight.cargo.site/t/original/i/fa5e897fc4d26a57cfcf79f2b6e392eba68f636a89bc0aaa2f7d5840d14a3137/IMG_2165.JPG" data-mid="60665337" border="0" data-scale="77" src="https://freight.cargo.site/w/1000/i/fa5e897fc4d26a57cfcf79f2b6e392eba68f636a89bc0aaa2f7d5840d14a3137/IMG_2165.JPG" /&#62;

Final group presentation at NAVEL: Feb 3, 2020


Acknowledgments
This reading and critical making laboratory would not be possible without the support of our community.

Many thanks to: the NAVEL community for making this Assembly possible and providing microgrants.Zena Bibler for introducing us to the work of Doreen Massey.&#38;nbsp;Camera Obscura Art Laboratory for supporting earlier critical augmented reality labs in January and May 2019. Elizabeth Chin for introducing Arturo Escobar’s work, the world of anthropology and a decolonial lens to design. Ramon Tejada for sharing the“Decolonizing Design Reader”. Ken Gonzalez-Day for sharing a publicly available walking tour based on his research and book “Lynching in the West 1850-1935.”

</description>
		
	</item>
		
		
	<item>
		<title>PLANNAR 2.0</title>
				
		<link>https://jessyescobedo.design/PLANNAR-2-0</link>

		<pubDate>Sun, 24 Nov 2019 18:21:12 +0000</pubDate>

		<dc:creator>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</dc:creator>

		<guid isPermaLink="true">https://jessyescobedo.design/PLANNAR-2-0</guid>

		<description>
&#60;img width="6000" height="4000" width_o="6000" height_o="4000" data-src="https://freight.cargo.site/t/original/i/e8b82e1a7d7f0e42b5cb9ca308ac43526b939ccb5d9036b31b13b259b0002617/DSC_7042.JPG" data-mid="55397665" border="0"  src="https://freight.cargo.site/w/1000/i/e8b82e1a7d7f0e42b5cb9ca308ac43526b939ccb5d9036b31b13b259b0002617/DSC_7042.JPG" /&#62;
PLANNAR, the continuation
As a continuation of my research, I've iterated the design of my mobile AR app PLANNAR to adhere to new spaces and stakeholders. The following two are recent engagements I’ve had with the Chinatown Sustainability Dialogue Group and the Museum of Neon Art in Glendale, CA.&#38;nbsp;


Context 1: Short Visioning Workshop with CCED


	SummaryChinatown Sustainability Dialogue group was working on reaching out to different community groups in Chinatown to get their input and sponsorship of a People's Plan they had put together. Not wanting to worry about ownership of large analog papers, they asked me if I could design them a mapping AR app.
	RoleUX/UI Design
Facilitator
	Timeline3 days
Tools
Unity 3D
Adobe Illustrator


Iteration
For this new context, the purpose was not to ask the community for what they wanted from scratch, but to have a pre-populated library of assets that reflected the new policies written in the People's Plan and see if there was consensus among the community.


Constraints


Audience: CCED is comprised primarily of high school - early college students who were tenant activists and familiar with Chinatown's issues.
Short time slot: Since these meetings ran on a tight schedule, I was given 10 minutes on the agenda to engage
Pre-defined assets: CSDG had developed a written document with desires from the community expressed in a number of other meetings.


AgendaI facilitated this short activity and asked members to for the first five minutes, talk amongst their group and pin down at least 5 items in certain parts of the Chinatown map, and ultimately photograph their creations. I made sure to design an activity where everyone was engaged--while one person pinned and photographed, the rest looked and pointed on the map where to place it. During this activity, I walked to each group and demonstrated how to place the pins, while also playing a looping video tutorial of how to use the app on the powerpoint slide.





	&#60;img width="3000" height="2250" width_o="3000" height_o="2250" data-src="https://freight.cargo.site/t/original/i/78614496b22b4f86374c44f2bfc3a04023f710511571f2664e06782c273e3599/IMG_6553.jpg" data-mid="55395599" border="0"  src="https://freight.cargo.site/w/1000/i/78614496b22b4f86374c44f2bfc3a04023f710511571f2664e06782c273e3599/IMG_6553.jpg" /&#62;
Part 1: Mapping Community Desires (5 minutes)I facilitated this short activity and asked members to for the first five minutes, talk amongst their group and pin down at least 5 items in certain parts of the Chinatown map, and ultimately photograph their creations. I made sure to design an activity where everyone was engaged--while one person pinned and photographed, the rest looked and pointed on the map where to place it. During this activity, I walked to each group and demonstrated how to place the pins, while also playing a looping video tutorial of how to use the app on the powerpoint slide.



	&#60;img width="3000" height="2250" width_o="3000" height_o="2250" data-src="https://freight.cargo.site/t/original/i/c1d3cd56483ccf1e4441d3e7f8fbb753245bba1bc0e434ee9e9cbe77ee9a2b8f/IMG_6563.jpg" data-mid="55395602" border="0"  src="https://freight.cargo.site/w/1000/i/c1d3cd56483ccf1e4441d3e7f8fbb753245bba1bc0e434ee9e9cbe77ee9a2b8f/IMG_6563.jpg" /&#62;
Part 2: Feedback (5 minutes)For the second part of the activity, I asked them to put ‘ipads down’ and write on post-it notes elements they thought were missing and place the post-it notes in the allotted “Additional” area adjacent to the map. I asked them to hold on to the post-it’s during the remainder of our presentation in case they thought of something else. Later on in the presentation, we asked them to report back on what they pinned and wrote down. 



&#60;img width="1916" height="1290" width_o="1916" height_o="1290" data-src="https://freight.cargo.site/t/original/i/643d236d05ad52b77528a5e2077b4ed7f0ce8aa4c8317f1b229ad52b104ae700/Screen-Shot-2019-05-08-at-2.00.49-PM.png" data-mid="55395603" border="0"  src="https://freight.cargo.site/w/1000/i/643d236d05ad52b77528a5e2077b4ed7f0ce8aa4c8317f1b229ad52b104ae700/Screen-Shot-2019-05-08-at-2.00.49-PM.png" /&#62;
Pins I created for this workshop



Demo I displayed on the screen as participants familiarized themselves with the task


&#60;img width="1500" height="1125" width_o="1500" height_o="1125" data-src="https://freight.cargo.site/t/original/i/404603c5511738d32082845ad967a5bb2d53c0054a32c9e88eb927223b5de61c/My-img-1.png" data-mid="55395600" border="0"  src="https://freight.cargo.site/w/1000/i/404603c5511738d32082845ad967a5bb2d53c0054a32c9e88eb927223b5de61c/My-img-1.png" /&#62;
&#60;img width="1500" height="1125" width_o="1500" height_o="1125" data-src="https://freight.cargo.site/t/original/i/4db52cd3f4f993236d9da2435d223a5679e8f8495e760fcfcb5aac9a17cb847d/My-img-3.png" data-mid="55395601" border="0"  src="https://freight.cargo.site/w/1000/i/4db52cd3f4f993236d9da2435d223a5679e8f8495e760fcfcb5aac9a17cb847d/My-img-3.png" /&#62;
ConclusionThis exercise was surprisingly successful in terms of setting the tone for the conversation about asking for community sposorship of a community plan. The participants found the activity to be engaging and fun, and felt that it gave them a quick way to express their desires. One of the participants had tried PLANNAR app's first iteration and mentioned to me afterwards that this version "made more sense" and seemed more "actionable."Next StepsI was not able to continue the workshops because of scheduling conflicts, but if I were to continue this, I would create and upload 2D pins based on the post-it notes and other feedback given from the participants.
&#60;img width="1500" height="2000" width_o="1500" height_o="2000" data-src="https://freight.cargo.site/t/original/i/c1b993f8b9d3287e929076fe6259765dac0bca74d1e9f4fb9238b1349d3718cf/IMG_6570.jpg" data-mid="55395604" border="0"  src="https://freight.cargo.site/w/1000/i/c1b993f8b9d3287e929076fe6259765dac0bca74d1e9f4fb9238b1349d3718cf/IMG_6570.jpg" /&#62;

&#60;img width="1500" height="2000" width_o="1500" height_o="2000" data-src="https://freight.cargo.site/t/original/i/dd485908b1dcae6e4a921318a06aa23f58a91ec74fab663ea9e9c5116c19c5a2/IMG_6569.jpg" data-mid="55395605" border="0"  src="https://freight.cargo.site/w/1000/i/dd485908b1dcae6e4a921318a06aa23f58a91ec74fab663ea9e9c5116c19c5a2/IMG_6569.jpg" /&#62;



&#60;img width="5148" height="3888" width_o="5148" height_o="3888" data-src="https://freight.cargo.site/t/original/i/b0f2c18925c17dcbe8b7912f6996bb06367e44b911ec1edf6e8a13e637735cad/Floating_Signifiers_1.JPG" data-mid="55394342" border="0"  src="https://freight.cargo.site/w/1000/i/b0f2c18925c17dcbe8b7912f6996bb06367e44b911ec1edf6e8a13e637735cad/Floating_Signifiers_1.JPG" /&#62;

Context 2: Pop-up Exhibit @MONA


	Summary
I was invited to participate in Glendale Tech Week's "Floating Signifiers" exhibit and introduce my work with PLANNAR as a pop-up at the Museum of Neon Art in Glendale, CA.
	Role
Artist
Facilitator
	Timeline2 weeks
Tools
Unity3D
Adobe Illustrator





&#60;img width="5184" height="3888" width_o="5184" height_o="3888" data-src="https://freight.cargo.site/t/original/i/e0172344916855aedfa3143ed2bf2191d9282fa2ec15a39ca56f12566777c4da/Floating_Signifiers_4.JPG" data-mid="55376929" border="0"  src="https://freight.cargo.site/w/1000/i/e0172344916855aedfa3143ed2bf2191d9282fa2ec15a39ca56f12566777c4da/Floating_Signifiers_4.JPG" /&#62;
Iteration

This context was similar to the workshop I led at CCED, only that this time, there was more loose facilitation and self-initiated participation.

&#60;img width="4032" height="3024" width_o="4032" height_o="3024" data-src="https://freight.cargo.site/t/original/i/f4b4672ee039ab22ac35dc63c0a972a86efc6200c02257b0eb5c1e51118e15ab/IMG_0526.JPG" data-mid="55397577" border="0"  src="https://freight.cargo.site/w/1000/i/f4b4672ee039ab22ac35dc63c0a972a86efc6200c02257b0eb5c1e51118e15ab/IMG_0526.JPG" /&#62;
I designed the table to have three main calls to action:



Pick up the iPad to place AR objects on the map



Pick up the pens and post-it notes and place them in two sections (less of and more of)

&#60;img width="2490" height="1046" width_o="2490" height_o="1046" data-src="https://freight.cargo.site/t/original/i/ed1fc58bb4088fdc30f1ee6911619ff06a7ba4b7353b8c3c0b5b4ecd03b354ca/Screen-Shot-2019-09-18-at-11.54.09-AM.png" data-mid="56340279" border="0"  src="https://freight.cargo.site/w/1000/i/ed1fc58bb4088fdc30f1ee6911619ff06a7ba4b7353b8c3c0b5b4ecd03b354ca/Screen-Shot-2019-09-18-at-11.54.09-AM.png" /&#62;



&#60;img width="3888" height="5184" width_o="3888" height_o="5184" data-src="https://freight.cargo.site/t/original/i/b6d85bcfd6598e9dd023b6b47934794c477c3ff1c58690222f179496f126cfd8/Floating_Signifiers_2.JPG" data-mid="55394468" border="0"  src="https://freight.cargo.site/w/1000/i/b6d85bcfd6598e9dd023b6b47934794c477c3ff1c58690222f179496f126cfd8/Floating_Signifiers_2.JPG" /&#62;
Since I wanted to attract visitors to participate in the visioning exercise and discussion, I designed a poster explaining what the purpose of the pop-up was and used bright colorful palettes. I curated some assets to include smart city infrastructure (I had seen some article tlak about how 5G is killing birds as a contentious subject) and cubes to symbolically represent "affordable housing."


As the output of the AR maps did not have utilitarian use, I envisioned the out of the maps to be more of spatial collages and less informative/diagrammatic maps.



Constraints


Audience: Everyday visitors to the Museum of Neon Art, participants of Glendale Tech Week of all ages and ethnicities.
Time slot: I was given two hours to exhibit this work.
Assets: In my initial conversations with the curators of the exhibit, I was told of existing tensions with specific developments (i.e. the cultural history and strong Armenian influence, burgeoning 'Silicon Mountains' branding

&#60;img width="5184" height="3888" width_o="5184" height_o="3888" data-src="https://freight.cargo.site/t/original/i/30b4d0333789be2d1d0e16eb90eb849d80a01b2a002f3668efb46c024d5f5c89/Floating_Signifiers_5.JPG" data-mid="55376932" border="0"  src="https://freight.cargo.site/w/1000/i/30b4d0333789be2d1d0e16eb90eb849d80a01b2a002f3668efb46c024d5f5c89/Floating_Signifiers_5.JPG" /&#62;


Insights


People were generally very excited about their ability to participate in the discussion, but had expectations that this information would be spread on social media or would reach the Mayor of Glendale in some way
People of all ages were really interested in seeing the 3D representations of their maps
Young people understood the concept of the app better than adults, and were more willing to generate ideas
The quick AR engagement triggered lengthly conversation about what they wish existed more and less in their communityInteresting to see transplants refrain from participating in the exercise altogether







Conclusion
One persistent limitation of this method is that there is not a quick way to create 3D assets that represent all of people's ideas - so more thought into the assets as a commnunity vocabulary would have to be redesigned. For the time being, I'm using post-it notes as an additional way to participate in the discussion. With more participation, it would be interesting to see patterns emerge and see how the conversation can reach different scales on social media.


Next Steps

There is potential for PLANNAR to exist as a new form of community engagement in Glendale's Urban Design studio! I’m excited to see how this project will evolve with access to insights from planners, continuous engagement, and better pool of participants (residents from the community).




</description>
		
	</item>
		
		
	<item>
		<title>The Future of Work, Autodesk </title>
				
		<link>https://jessyescobedo.design/The-Future-of-Work-Autodesk</link>

		<pubDate>Tue, 10 Mar 2020 04:45:08 +0000</pubDate>

		<dc:creator>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</dc:creator>

		<guid isPermaLink="true">https://jessyescobedo.design/The-Future-of-Work-Autodesk</guid>

		<description>
&#60;img width="5000" height="3499" width_o="5000" height_o="3499" data-src="https://freight.cargo.site/t/original/i/685ecc78872c4c7c398cb1a55da195bf27afa7fea5cb7b2d1f6b20480a7aa186/IMG_0029.jpg" data-mid="63149485" border="0"  src="https://freight.cargo.site/w/1000/i/685ecc78872c4c7c398cb1a55da195bf27afa7fea5cb7b2d1f6b20480a7aa186/IMG_0029.jpg" /&#62;
&#60;img width="5000" height="3499" width_o="5000" height_o="3499" data-src="https://freight.cargo.site/t/original/i/cd7888ae34e6d4cc0f8b298039b809661737ad262169993a128bb3f59468d587/IMG_0031.jpg" data-mid="63149486" border="0"  src="https://freight.cargo.site/w/1000/i/cd7888ae34e6d4cc0f8b298039b809661737ad262169993a128bb3f59468d587/IMG_0031.jpg" /&#62;
&#60;img width="5000" height="3499" width_o="5000" height_o="3499" data-src="https://freight.cargo.site/t/original/i/ad14799a3514dcba9860d0bd15062eba9f746443e817a8cd110e9157dec587c5/IMG_0028.jpg" data-mid="63149484" border="0"  src="https://freight.cargo.site/w/1000/i/ad14799a3514dcba9860d0bd15062eba9f746443e817a8cd110e9157dec587c5/IMG_0028.jpg" /&#62;
&#60;img width="5000" height="3499" width_o="5000" height_o="3499" data-src="https://freight.cargo.site/t/original/i/a1e724c7409cb49f7df8207e0112f2fbff0f7ab658e74d16d3b2fa1747720f4e/IMG_0025.jpg" data-mid="63149483" border="0"  src="https://freight.cargo.site/w/1000/i/a1e724c7409cb49f7df8207e0112f2fbff0f7ab658e74d16d3b2fa1747720f4e/IMG_0025.jpg" /&#62;
&#60;img width="4893" height="3425" width_o="4893" height_o="3425" data-src="https://freight.cargo.site/t/original/i/2fd130526553cfc94c04268c2245de90d136f16aba6f55d704efda9f09dcd0de/IMG_0026.jpg" data-mid="63149479" border="0"  src="https://freight.cargo.site/w/1000/i/2fd130526553cfc94c04268c2245de90d136f16aba6f55d704efda9f09dcd0de/IMG_0026.jpg" /&#62;
&#60;img width="4893" height="3425" width_o="4893" height_o="3425" data-src="https://freight.cargo.site/t/original/i/6d1050f86603307e52df8730f938ffb359a5be79f608e0800b2dd2ac3e5908bc/IMG_0024.jpg" data-mid="63149478" border="0"  src="https://freight.cargo.site/w/1000/i/6d1050f86603307e52df8730f938ffb359a5be79f608e0800b2dd2ac3e5908bc/IMG_0024.jpg" /&#62;
&#60;img width="4032" height="2686" width_o="4032" height_o="2686" data-src="https://freight.cargo.site/t/original/i/602d420184b008b558f9ea7b056c616da14688d20089502c53a6231d94075211/FoW_SF_External.JPG" data-mid="63149482" border="0"  src="https://freight.cargo.site/w/1000/i/602d420184b008b558f9ea7b056c616da14688d20089502c53a6231d94075211/FoW_SF_External.JPG" /&#62;
&#60;img width="3360" height="2100" width_o="3360" height_o="2100" data-src="https://freight.cargo.site/t/original/i/b967dc1c391fc8a3d265b91ccfcbcdee88d27b8863f90e7ff6a586dacff636d7/Screen-Shot-2019-03-05-at-5.31.12-PM.png" data-mid="63149477" border="0" data-scale="100" src="https://freight.cargo.site/w/1000/i/b967dc1c391fc8a3d265b91ccfcbcdee88d27b8863f90e7ff6a586dacff636d7/Screen-Shot-2019-03-05-at-5.31.12-PM.png" /&#62;

Autodesk - Future of Work
Client: Autodesk, Office of the CTO, Corporate Strategy team
Team: Radha Mistry (story strategist), Yime del Santiago (illustrator)
Role: Researcher, conceptual designer, produced prototype artifacts for workshops, co-facilitator for stress-testing workshops&#38;nbsp;&#38;nbsp;

	Summary
The Future of Work Worldbuilding Project was completed during a 3-month internship at Autodesk’s Office of the CTO with the Corporate Strategy team during summer 2018. The purpose was to employ strategic foresight and develop four finely textured and researched speculative scenarios about the implications of automation on Autodesk’s tools and customers, using fiction to prototype the future. What emerged were scenarios that included a season, terrain, artifact, and set of characters that used technology to adapt their career paths to new circumstances. Each were based on many in-person stakeholder interviews, reports, and current events. Set roughly in 2030, the scenarios are not meant to be a perfect prediction of the future, but rather serve as provocation for further tailoring Autodesk’s corporate strategy to a preferred future that has been stress-tested with stakeholders in the industry. 
	Outcome
External Media:
The Autodesk University 2018 Opening Keynote with Andrew Anagnost, featuring the Los Angeles Winter 2030 scenario. Redshift Article “Smart Reuse of Olympic Infrastructure Could Bring Home the Gold for Host Cities”Radha Mistry’s speculative fiction based on the four scenarios: 
“Winter 2030: A Metropolis in Transit”“Spring 2030: Robot Trainers and Small Town Mayors”“Summer 2030: Micro-factories as First Responders”“Autumn 2030: Rapid Recovery”






Frameworks&#60;img width="2862" height="1614" width_o="2862" height_o="1614" data-src="https://freight.cargo.site/t/original/i/422034e7ab116ba704e80b2fa999b0bd0143880830dfb926f4eae543c7c7a515/Screen-Shot-2019-03-31-at-7.29.41-PM.png" data-mid="63149489" border="0"  src="https://freight.cargo.site/w/1000/i/422034e7ab116ba704e80b2fa999b0bd0143880830dfb926f4eae543c7c7a515/Screen-Shot-2019-03-31-at-7.29.41-PM.png" /&#62;&#60;img width="2868" height="1566" width_o="2868" height_o="1566" data-src="https://freight.cargo.site/t/original/i/76f73dfa2b01350919522abe9ab5613aec7840c389c2794f26ed5c3541d0a944/Screen-Shot-2019-03-31-at-7.29.59-PM.png" data-mid="63149488" border="0"  src="https://freight.cargo.site/w/1000/i/76f73dfa2b01350919522abe9ab5613aec7840c389c2794f26ed5c3541d0a944/Screen-Shot-2019-03-31-at-7.29.59-PM.png" /&#62;Workshops&#60;img width="2828" height="1704" width_o="2828" height_o="1704" data-src="https://freight.cargo.site/t/original/i/bb46395c63eb206eb9614dfe917f454f174f21c29da3cd90bf9c6bed8f687f3b/Screen-Shot-2019-03-31-at-7.30.10-PM.png" data-mid="63149490" border="0"  src="https://freight.cargo.site/w/1000/i/bb46395c63eb206eb9614dfe917f454f174f21c29da3cd90bf9c6bed8f687f3b/Screen-Shot-2019-03-31-at-7.30.10-PM.png" /&#62;Process
&#60;img width="2764" height="1706" width_o="2764" height_o="1706" data-src="https://freight.cargo.site/t/original/i/6e080fdc75a659486098046a155cf69090526e3791c112129f24df5c55022dfb/Screen-Shot-2019-03-31-at-7.30.22-PM.png" data-mid="63149491" border="0"  src="https://freight.cargo.site/w/1000/i/6e080fdc75a659486098046a155cf69090526e3791c112129f24df5c55022dfb/Screen-Shot-2019-03-31-at-7.30.22-PM.png" /&#62;


</description>
		
	</item>
		
		
	<item>
		<title>Glacia</title>
				
		<link>https://jessyescobedo.design/Glacia-1</link>

		<pubDate>Wed, 29 Apr 2020 08:16:12 +0000</pubDate>

		<dc:creator>Jessy Escobedo &#124; Product Design, Prototypes, and Futures</dc:creator>

		<guid isPermaLink="true">https://jessyescobedo.design/Glacia-1</guid>

		<description>
Why should the future of humanity be shaped by capitalistic principles?&#38;nbsp;

 



	Summary

GLACIA is the name given to a mineral found in the glaciers of Mars lava tubes by a posthumanist astrobiologist, who, dissenting from the capitalistic politics of Elon Musk’s SpaceX colony, left in search for agency over their own future on Mars. GLACIA is also the title of a media ecology of design fiction, interactive experience, and collection of artifacts designed to inspire the viewer to consider futures of living on Mars different from those presented in science fiction and current advertisements for the Mars mission. 
	Tools + MaterialsRhino3DUnity3DAdobe After EffectsAdobe Photoshop

Timeline
2 weeks
	Role
Strategy, Visual Research, 3D Modeling, Animation, Video Editing, Physical Modeling


Context
This is part 1 of an ongoing series about speculative Mars narratives as told by different walks of life. For this project, I sought to explore how the addition of tangible artifacts made from familiar production process-cooking, extracting--might spark a different level of immersion than just a standalone VR experience.



Visual Research

Analyzing depictions of mars colonization, I found patterns of the same type of architecture, hue, and visions. 

&#60;img width="3024" height="4032" width_o="3024" height_o="4032" data-src="https://freight.cargo.site/t/original/i/7930fc455025429d29b7736901575d1b7369c6d5bf4fe7888ff4c4ac11a877ea/fullsizeoutput_1d0a.jpeg" data-mid="68904056" border="0"  src="https://freight.cargo.site/w/1000/i/7930fc455025429d29b7736901575d1b7369c6d5bf4fe7888ff4c4ac11a877ea/fullsizeoutput_1d0a.jpeg" /&#62;

Value Comparison

I initially focused on defining the value system of the character, influenced by the categorization of speculative populations in&#38;nbsp;Dunne and Raby's United Micro Kingdoms. On the left is the list of the Mars Colony world values and on the right is the alternative world values. From there, I imagined a character that would embody these alternative world values and wrote a design fiction. 

&#60;img width="1890" height="1062" width_o="1890" height_o="1062" data-src="https://freight.cargo.site/t/original/i/071be45f1ef47fb3418819ad5961d78db31ab3a8f2850cea74f6f1f55ab8d3c0/Screen-Shot-2017-11-20-at-11.18.45-AM.png" data-mid="68904062" border="0" data-scale="68" src="https://freight.cargo.site/w/1000/i/071be45f1ef47fb3418819ad5961d78db31ab3a8f2850cea74f6f1f55ab8d3c0/Screen-Shot-2017-11-20-at-11.18.45-AM.png" /&#62;

Design Fiction Synopsis

It's 2055, and the first Mars colony has been made possible by private investment and Elon Musk, the CEO of SpaceX, who believes that the manifest destiny of humanity (America) is to become a multiplanetary species. The colony of 100 habitants has replicated Earth 2.0, building domes and sterile suburbia occupied by NASA scientists, local 'officials,' tourists, and people who gave up on earth and are searching for alternative purpose to life. But for the most part, Mars is for those who can afford it, those who are seen as providing 'value,' and those who run the show exploiting resources and building the economy on Mars. 

&#60;img width="3456" height="1728" width_o="3456" height_o="1728" data-src="https://freight.cargo.site/t/original/i/d918f010f78c88de5f58cb0b127694070b92b5501be0b4c28826ed0d1e504f2d/ruins.jpg" data-mid="68904060" border="0"  src="https://freight.cargo.site/w/1000/i/d918f010f78c88de5f58cb0b127694070b92b5501be0b4c28826ed0d1e504f2d/ruins.jpg" /&#62;
Astrobiologist’s GLACIA Cave Painting

Fed up with constant NASA budgeting decisions favoring economical value over exploration, the main character takes off on a Space Exploration Vehicle (SEV), a mining robot, their field equipment, food, and astronaut suit. They aim for the next landing site that includes a lava tube, in search for glacial water. After mining through the tube, the astrobiologist discovered blue particles in the air, possibly coming from the walls of the basalt lava tube. After analyzing the sample of basalt, they conclude that the elements' configuration contains properties that allow for an unprecedented reaction of energy and oxygen exhaust. The astrobiologist then finds the glacier, and next to it, a sun spot that has high concentration of what he names GLACIA in its small diameter. 

&#60;img width="2090" height="948" width_o="2090" height_o="948" data-src="https://freight.cargo.site/t/original/i/f3a451306cf46ea67d5ebe64e0e239b955d6057690f77d82f8c45b457501c2d9/Screen-Shot-2017-11-17-at-2.49.23-AM.png" data-mid="68904065" border="0"  src="https://freight.cargo.site/w/1000/i/f3a451306cf46ea67d5ebe64e0e239b955d6057690f77d82f8c45b457501c2d9/Screen-Shot-2017-11-17-at-2.49.23-AM.png" /&#62;
View of the chamber from above

After 30 SOLs, the astrobiologist has run out of human food and is dependent on recipes, cooking, and harvesting system they have designed utilizing a combination of GLACIA concentrations with Mars basalt. Part of the "cooking" process is utilizing the sun that shines through the hole, incubating the heat and radiation with disassembled parts from the NASA SEV. They have also decided to stay there permanently to try to see if it's possible to live off Mars' natural resources. 

&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/e38b5539a2b727e83db916a824e1c06ec48c8d03789184ab01cc6da89383d9f4/IMG_9936.jpg" data-mid="68904086" border="0"  src="https://freight.cargo.site/w/1000/i/e38b5539a2b727e83db916a824e1c06ec48c8d03789184ab01cc6da89383d9f4/IMG_9936.jpg" /&#62;
After 50 SOLs, the astrobiologist has reached a mental state of transformation. Exposure and consumption of GLACIA has altered their body such that deposits of mineral are replacing their original bone structures, and their skin has thinned, requiring more heat. The astrobiologist, seeing these biological effects has concluded that they have reached a new hybrid state of functioning. 


&#60;img width="1000" height="1205" width_o="1000" height_o="1205" data-src="https://freight.cargo.site/t/original/i/686fc03f7674d4d9d4a559bcff7d205188c2a400e01acd8fe5dd87f7e1903619/COSMOVISIONFINALsmall.png" data-mid="68904055" border="0"  src="https://freight.cargo.site/w/1000/i/686fc03f7674d4d9d4a559bcff7d205188c2a400e01acd8fe5dd87f7e1903619/COSMOVISIONFINALsmall.png" /&#62;
&#60;img width="1000" height="485" width_o="1000" height_o="485" data-src="https://freight.cargo.site/t/original/i/da7f2f6cb654dc42b60ec02d0d9117b8975ff58b03bec43990f7ad5fe8c0d51a/Goig-Up.gif" data-mid="68904107" border="0"  src="https://freight.cargo.site/w/1000/i/da7f2f6cb654dc42b60ec02d0d9117b8975ff58b03bec43990f7ad5fe8c0d51a/Goig-Up.gif" /&#62;
&#60;img width="1000" height="563" width_o="1000" height_o="563" data-src="https://freight.cargo.site/t/original/i/fb6dc962f30e32872d26f4f6513f02b86c06736fa9b7bf6e4ae6da737fc99e67/GLACIASKY.gif" data-mid="68904099" border="0"  src="https://freight.cargo.site/w/1000/i/fb6dc962f30e32872d26f4f6513f02b86c06736fa9b7bf6e4ae6da737fc99e67/GLACIASKY.gif" /&#62;
Glacia Cosmovision




Convinced that they are reaching immunity to the atmospheric conditions of Mars, they renounce their astronaut suit and breathe GLACIA particles in the sun-filled chamber. Staying for SOLs in isolation with nothing to look at other than the sun above, the astrobiologist begins hallucinating, thinking that they have reached a new state of conscious, vomiting as a sign of purifying, dizziness as transformation, and muscle malfunction as possession. In reality, the astrobiologist dies quickly from radiation exposure and malnutrition. When his body was found, a collection of spheres of red and blue dots were stored under a part of the SEV. They were fruits. Indeed, the astrobiologist had found a way to cultivate Mars resources to reproduce and spread seeds on Mars land.
&#60;img width="6000" height="4000" width_o="6000" height_o="4000" data-src="https://freight.cargo.site/t/original/i/9c3ec39cd813c243da9593ec29e045c95f1d133318ca547113486c257141f5d9/nasa-notebook.jpg" data-mid="68904100" border="0"  src="https://freight.cargo.site/w/1000/i/9c3ec39cd813c243da9593ec29e045c95f1d133318ca547113486c257141f5d9/nasa-notebook.jpg" /&#62;
Astrobiologist’s Notebook


&#60;img width="6000" height="4000" width_o="6000" height_o="4000" data-src="https://freight.cargo.site/t/original/i/4ed8930a64e41e6430b2fe977b34145b4dbf5efefcfd7b3513c05656a5326899/page1.jpg" data-mid="68904101" border="0" data-scale="100" src="https://freight.cargo.site/w/1000/i/4ed8930a64e41e6430b2fe977b34145b4dbf5efefcfd7b3513c05656a5326899/page1.jpg" /&#62;
&#60;img width="6000" height="4000" width_o="6000" height_o="4000" data-src="https://freight.cargo.site/t/original/i/c0cfbbac8d86cb7f60e5024b6263322f0de28c2e44b724ef8940a3acac0f3066/page2.jpg" data-mid="68904103" border="0"  src="https://freight.cargo.site/w/1000/i/c0cfbbac8d86cb7f60e5024b6263322f0de28c2e44b724ef8940a3acac0f3066/page2.jpg" /&#62;
&#60;img width="6000" height="4000" width_o="6000" height_o="4000" data-src="https://freight.cargo.site/t/original/i/620e261d58659f6fc5ed7b9289a79e98c5b7129046e7050ed3c60f01d3572b40/page3.jpg" data-mid="68904105" border="0"  src="https://freight.cargo.site/w/1000/i/620e261d58659f6fc5ed7b9289a79e98c5b7129046e7050ed3c60f01d3572b40/page3.jpg" /&#62;
&#60;img width="6000" height="4000" width_o="6000" height_o="4000" data-src="https://freight.cargo.site/t/original/i/3f40268e17e1ee17391bc590a0cc3b055e0464a258bad3772619f564617da3e8/page4.jpg" data-mid="68904106" border="0"  src="https://freight.cargo.site/w/1000/i/3f40268e17e1ee17391bc590a0cc3b055e0464a258bad3772619f564617da3e8/page4.jpg" /&#62;
I created a diary that told the story based on notes and sketches.


Immersive VR/Film


&#60;img width="2986" height="1832" width_o="2986" height_o="1832" data-src="https://freight.cargo.site/t/original/i/73639f5805176e0fe4041fc17aadada45cc4ae4b9b5429b2526350f9108a491f/Screen-Shot-2018-01-09-at-5.54.19-PM.png" data-mid="68904094" border="0"  src="https://freight.cargo.site/w/1000/i/73639f5805176e0fe4041fc17aadada45cc4ae4b9b5429b2526350f9108a491f/Screen-Shot-2018-01-09-at-5.54.19-PM.png" /&#62;

&#60;img width="2986" height="1832" width_o="2986" height_o="1832" data-src="https://freight.cargo.site/t/original/i/73639f5805176e0fe4041fc17aadada45cc4ae4b9b5429b2526350f9108a491f/Screen-Shot-2018-01-09-at-5.54.19-PM.png" data-mid="68904094" border="0"  src="https://freight.cargo.site/w/1000/i/73639f5805176e0fe4041fc17aadada45cc4ae4b9b5429b2526350f9108a491f/Screen-Shot-2018-01-09-at-5.54.19-PM.png" /&#62;
&#60;img width="2976" height="1828" width_o="2976" height_o="1828" data-src="https://freight.cargo.site/t/original/i/ff781d7e6f26b292fa72cf65621ce4fa231fea346fb5612e864f0b1822ab2c63/Screen-Shot-2018-01-09-at-5.55.29-PM.png" data-mid="68904096" border="0"  src="https://freight.cargo.site/w/1000/i/ff781d7e6f26b292fa72cf65621ce4fa231fea346fb5612e864f0b1822ab2c63/Screen-Shot-2018-01-09-at-5.55.29-PM.png" /&#62;
&#60;img width="2978" height="1832" width_o="2978" height_o="1832" data-src="https://freight.cargo.site/t/original/i/00fbf95dccaa7eeefdf1fb7e4393b597c7848492c1aa0054b300ee41a7639086/Screen-Shot-2018-01-09-at-5.56.21-PM.png" data-mid="68904097" border="0"  src="https://freight.cargo.site/w/1000/i/00fbf95dccaa7eeefdf1fb7e4393b597c7848492c1aa0054b300ee41a7639086/Screen-Shot-2018-01-09-at-5.56.21-PM.png" /&#62;

The main objective of the VR experience was to immerse the viewer in the exploration and discovery of GLACIA particles, the glacier and the sun chamber. Originally I wanted to use an HTC vive so the player could move around but was not able to gain access to the technology. As a result, the VR visuals I wanted to highlight were compressed into a short trailer of the entire story. This seemed like a nice alternative to the VR experience since the project was so narrative based and detailed. 

Artifacts Supplementing the VR Experience
I took a scientific/experimental approach to extracting, ‘cooking’ GLACIA materials, and a proposed GLACIA fruit--symbolizing the evolutionary biology of GLACIA. 

&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/03208a7c0a4032208dce87f920997439a059fc5aa0f4bb9d987e133da53ef6eb/IMG_9776.jpg" data-mid="68904081" border="0"  src="https://freight.cargo.site/w/1000/i/03208a7c0a4032208dce87f920997439a059fc5aa0f4bb9d987e133da53ef6eb/IMG_9776.jpg" /&#62;
Basalt rock with glacia pores



&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/7dddb5ad04dc5a251de3ed24b5e0d3d266ae34e72397f2c7ce21569e24450d39/IMG_9621.jpg" data-mid="68904071" border="0"  src="https://freight.cargo.site/w/1000/i/7dddb5ad04dc5a251de3ed24b5e0d3d266ae34e72397f2c7ce21569e24450d39/IMG_9621.jpg" /&#62;
&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/24edb16d41913dab06a6ff859648468a926a658ba068d42af82dc22948a752c9/IMG_9612.jpg" data-mid="68904069" border="0"  src="https://freight.cargo.site/w/1000/i/24edb16d41913dab06a6ff859648468a926a658ba068d42af82dc22948a752c9/IMG_9612.jpg" /&#62;
&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/b8411ff4194d072b86bbd3d69790bc9e0125ca579139587fe5e13c90bafc983e/IMG_9618.jpg" data-mid="68904070" border="0"  src="https://freight.cargo.site/w/1000/i/b8411ff4194d072b86bbd3d69790bc9e0125ca579139587fe5e13c90bafc983e/IMG_9618.jpg" /&#62;
&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/5388e699d673978f5bb30cfb327520260247458a3f904b23328270126e9ede19/IMG_9653.jpg" data-mid="68904072" border="0"  src="https://freight.cargo.site/w/1000/i/5388e699d673978f5bb30cfb327520260247458a3f904b23328270126e9ede19/IMG_9653.jpg" /&#62;
&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/52ac9322023ac75873f5a011a86a21bd12f7ae10eccfc317b0d8659800c15bb1/IMG_9665.jpg" data-mid="68904073" border="0"  src="https://freight.cargo.site/w/1000/i/52ac9322023ac75873f5a011a86a21bd12f7ae10eccfc317b0d8659800c15bb1/IMG_9665.jpg" /&#62;

Cooking GLACIA:

&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/353d74a09b3fa7d677a293aa5eb45715e1e22ede58ca9faf3ce0de6f359d6316/IMG_9673.jpg" data-mid="68904074" border="0"  src="https://freight.cargo.site/w/1000/i/353d74a09b3fa7d677a293aa5eb45715e1e22ede58ca9faf3ce0de6f359d6316/IMG_9673.jpg" /&#62;
&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/7110710c82a86768e5db50bff1e16f878aca097b525861383d7446a79d566a9a/IMG_9738.jpg" data-mid="68904075" border="0"  src="https://freight.cargo.site/w/1000/i/7110710c82a86768e5db50bff1e16f878aca097b525861383d7446a79d566a9a/IMG_9738.jpg" /&#62;
&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/703da809f007153eb44997d641c26b1ea1a8d5ddd6f8602e350bb0cb5bf93676/IMG_9763.jpg" data-mid="68904077" border="0"  src="https://freight.cargo.site/w/1000/i/703da809f007153eb44997d641c26b1ea1a8d5ddd6f8602e350bb0cb5bf93676/IMG_9763.jpg" /&#62;
&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/7ea5d4f463cbea0aa7506c2d48e821311af181269b95bb500c8775b3833cbfc0/IMG_9766.jpg" data-mid="68904078" border="0"  src="https://freight.cargo.site/w/1000/i/7ea5d4f463cbea0aa7506c2d48e821311af181269b95bb500c8775b3833cbfc0/IMG_9766.jpg" /&#62;
&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/5e42013ba64005e201ddf9c5a29e2e86580bbfb982857cb408c704c255c8876e/IMG_9771.jpg" data-mid="68904079" border="0"  src="https://freight.cargo.site/w/1000/i/5e42013ba64005e201ddf9c5a29e2e86580bbfb982857cb408c704c255c8876e/IMG_9771.jpg" /&#62;

Liquid/frozen solutions of GLACIA:&#38;nbsp;

&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/1c40ffd6b3977c06d4310710056109397b87b53895aa3a06f43f3c75f6b54403/IMG_9753.jpg" data-mid="68904076" border="0"  src="https://freight.cargo.site/w/1000/i/1c40ffd6b3977c06d4310710056109397b87b53895aa3a06f43f3c75f6b54403/IMG_9753.jpg" /&#62;
&#60;img width="2848" height="4272" width_o="2848" height_o="4272" data-src="https://freight.cargo.site/t/original/i/dc450450c83486cc0f728adc1dd935f521ed8a20fe29d69dc18198f6000b3818/IMG_9968.jpg" data-mid="68904088" border="0"  src="https://freight.cargo.site/w/1000/i/dc450450c83486cc0f728adc1dd935f521ed8a20fe29d69dc18198f6000b3818/IMG_9968.jpg" /&#62;

GLACIA fruit

&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/37b68d8fa06055abdf2535a68676cfa49d2d6574261b916f247eea496dc96b54/IMG_9775.jpg" data-mid="68904080" border="0"  src="https://freight.cargo.site/w/1000/i/37b68d8fa06055abdf2535a68676cfa49d2d6574261b916f247eea496dc96b54/IMG_9775.jpg" /&#62;
&#60;img width="4272" height="2848" width_o="4272" height_o="2848" data-src="https://freight.cargo.site/t/original/i/76d3562349ecb3ab93ed49f32bfde6d9ab09e183f8eefb02a8ff7b603c0144e4/IMG_9943.jpg" data-mid="68904087" border="0"  src="https://freight.cargo.site/w/1000/i/76d3562349ecb3ab93ed49f32bfde6d9ab09e183f8eefb02a8ff7b603c0144e4/IMG_9943.jpg" /&#62;


&#60;img width="2848" height="4272" width_o="2848" height_o="4272" data-src="https://freight.cargo.site/t/original/i/28c2561c1876e3263485314f7e4bf1254424845dee3637337df5f1b530ed51b1/IMG_9778.jpg" data-mid="68904082" border="0"  src="https://freight.cargo.site/w/1000/i/28c2561c1876e3263485314f7e4bf1254424845dee3637337df5f1b530ed51b1/IMG_9778.jpg" /&#62;
First media ecology display featuring: Astrobiologist notebook, GLACIA artifacts, cosmovision poster, Unity game experience
GLACIA edibles in glass box




	
	&#60;img width="5000" height="3333" width_o="5000" height_o="3333" data-src="https://freight.cargo.site/t/original/i/79be914c0c67f03755b60cade4036515109259566c6e4213d7a716e13ce94218/17FA_WK10_LABFLD_politicalMedia_LW_013-2_o.jpg" data-mid="68904091" border="0" data-scale="99" src="https://freight.cargo.site/w/1000/i/79be914c0c67f03755b60cade4036515109259566c6e4213d7a716e13ce94218/17FA_WK10_LABFLD_politicalMedia_LW_013-2_o.jpg" /&#62;Final Presentation&#60;img width="4195" height="2796" width_o="4195" height_o="2796" data-src="https://freight.cargo.site/t/original/i/d98d69836b1a37f054cdc321bd738837ecfdbc02ddf9592e3ebb498cb80ae7a6/IMG_9974.jpg" data-mid="68904089" border="0" data-scale="100" src="https://freight.cargo.site/w/1000/i/d98d69836b1a37f054cdc321bd738837ecfdbc02ddf9592e3ebb498cb80ae7a6/IMG_9974.jpg" /&#62;




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